Cyclonic Spell (3.5e Feat)

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Author: the bluez in the dungeon (talk)
Date Created: 23/06/2021
Status: Complete
Editing: Clarity edits only please
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Cyclonic Spell [Metamagic] With a flick of your wrist you send your enemies flying in all directions.Prerequisites: Ability to cast Air spells, Knowledge (nature) 4 ranks.Benefit: You may enhance Air spells with this feat, gaining one of these benefits:

  • A cyclonic spell emits a quick gust of wind in areas adjacent to its area of effect or inside it, forcing creatures in said area to make a Reflex save against the spell's DC to avoid being pushed away 5 feet (treat this as a sever wind to determine which size of creatures can be affected), unless the target is larger than Medium. For example a summon monster spell that conjures an air elemental could blow away creatures adjacent to the point the elemental is summoned.
  • If the cyclonic spell already creates wind, such as gust of wind, it gains a different benefit: instead of blowing creatures in just one direction as it would normally do, the caster may choose to direct targets in other direction, even towards the wind effect.
  • If the cyclonic spell already could direct creatures in multiple directions, such when it produces a tornado, increase the save DC and caster level of the spell by 1.

A cyclonic spell doesn't require an higher spell slot to cast it: the spellcaster just uses a spell slot of the same spell level of the spell.



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the bluez in the dungeon's Homebrew (740 Articles)
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Article BalanceUnquantifiable +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteAbility to cast Air spells + and Knowledge (nature) 4 ranks. +
RatingUndiscussed +
SummaryBecome a master of winds by gaining more flexibility with Air spells. +
TitleCyclonic Spell +
TypeMetamagic +