Deathvow Druid (3.5e Feat)
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Deathvow Druid [General]
Your druidic oath to preserve the natural cycle has led you on a peculiar path.Prerequisites: Must be able to cast druid spells, non-good alignmentBenefit: You add Intimidate and Knowledge (Religion) to your list of class skills. Additionally you add the following spells to your druid spell list:
0—disrupt undead, ghost sound, ray of frost, touch of fatigue.
1st—chill touch, inflict light wounds.
2nd—boneshaker, ghoul touch, inflict moderate wounds, spectral hand.
3rd—doom scarabsPHB2, inflict serious wounds, ray of exhaustion.
4th—boneshatter, ghost wolf, inflict critical wounds, spectral barrage.
5th— mass inflict light wounds, waves of fatigue.
6th—banshee blast, circle of death, harm, mass inflict moderate wounds.
7th—destruction, mass inflict serious wounds, waves of exhaustion.
8th—horrid wilting, mass inflict critical Wounds.
9th—wail of banshee
Remove the charm animal, dominate animal and summon nature's ally line of spells from your druid spell list.
Special: If you had the ability to spontaneously cast summon nature's ally spells, you instead gain the ability to spontaneously cast spells from the list above, choosing a single spell for each spell levels you are capable of casting.
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Must be able to cast druid spells + and non-good alignment + |
Rating | Undiscussed + |
Summary | Gain access to necromancy spells on your druid list, instead of animal spells. + |
Title | Deathvow Druid + |
Type | General + |