Divine Dodge (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-8-12
Status: Complete
Editing: Clarity edits only please
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Divine Dodge [Salient Ability] Dodge bullets? When you're ready, you won't have to.Prerequisites: Divine Rank 1, Dex 29, DodgeBenefit: Once per round as a free action you can choose to completely avoid any effects until the beginning of your next turn. That includes attack rolls, saving throws, the effects of terrain and indirect spell effects, and even beneficial spells and effects. Effectively you have a universal 100% miss chance, except you literally blink out of reality when harm would come to you. You can attack and affect the world normally however. This invulnerability does not last though, and requires a 1d4+1 round cooldown before you can use it again. Special: Suitable for deities of Agility, Gambling, Luck, and Protection.



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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteDivine Rank 1 +, Dex 29 + and Dodge +
RatingUndiscussed +
SummaryPerfect dodge. It's almost like you're playing Exalted. +
TitleDivine Dodge +
TypeSalient Ability +