Drying Sandstorm (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Neostar (talk)
Date Created: March 2023
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Drying Sandstorm [Monstrous, Elemental] Prerequisites: (Earth) Subtype, 8 HD or more, Huge size or more, must have a Constitution ScoreBenefit: The first round after the creature rolls its initiative, it emits a wide area of sand, dust, and drying wind which reduce visibility and deal desiccation damage to all creatures in the area. The creature emits a supernatural area of sandstorm with a range of 20 ft for a Huge size category creature (+20 ft for each size category larger than Huge). At the beginning of each of the creature's round, this area deals 1d6 desiccation damage per each 8 HD of the creature to all other creatures in the area. This damage doubles if a creature is on the same square as a creature using this feat. A successful Fortitude saving throw (DC 10 + 1/2 HD of the creature + Constitution modifier of the creature) halves the desiccation damage. The sandstorm is sufficiently dense to reduce the visibility as if the area was lit by only dim light, and the sandstorm imposes a penalty of -8 to all Spot checks to every creature. Finally, all spells with the Water descriptor have their duration, range and damage divided by two in this area.


Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceHigh +
AuthorNeostar +
Identifier3.5e Feat +
Prerequisite(Earth) Subtype +, 8 HD or more +, Huge size or more + and must have a Constitution Score +
RatingUndiscussed +
SummaryTurn a simple earth creature to a deadly earth creature. +
TitleDrying Sandstorm +
TypeMonstrous + and Elemental +