Erinys (3.5e Prestige Class)
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Sometimes called Furies, Erinyes (plural of Erinys) are heralds of justice and death, bringing righteous vengeance to those who deserve it. This class is intended for the favored soul variant: Favored Soul In The Dungeon, but with little adaptation should be fit for the paladin, ranger and cleric class. 10 8 Good Good Good Good
Spontaneous Divine Spellcasting,Full
Erinys[edit]
“ | Oh, I'll give you all the Mercy you need! | ” |
—Elektra the Kinslayer, human erinys, before bringing down her spear, called Mercy. |
The Erinys were founded by Elektra, a princess of Acaia, whose father was killed by her mother and her lover. She was very young at the time and, wanting to get her revenge, she convinced her brother to kill both of them. He did, after much reluctance, but was morally destroyed by the act. She, on the other hand, was blissful and discovered she enjoyed killing for justice. Because of this she became a priestess of Dike, the goddess of Justice and Retribution, and founded the order of thr Erinys, meaning Furies, a name that reminded to mythical creatures that punished those whose hands were covered in blood. Similar to those angels of revenge, she instructed her followers and adepts, only women, in the ways of pursue and judgement to follow her path.
Many congregations spawned then, outside of Acaia, not bound anymore to the goddess Dike, worshipping other gods of revenge instead or the very concept of justice in itself.
Becoming a Erinys[edit]
Usually characters that pursue this class have been greatly wronged in the past and join the order in hope of achieving revenge. They always come from favored souls, paladins or rangers. For an erinys the most important characteristics are physical stats, as for any warrior, and Charisma, similarly to a paladin.
This class is meant for my version of the Favored Soul.
Alignment: | Lawful neutral or lawful evil. |
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Base Attack Bonus: | +6. |
Skills: | Knowledge (religion) 6 ranks, Sense Motive 4 ranks. |
Feats: | Law Devotion[1]. |
Patron: | Any deity of law, justice, retribution or death. |
Special: | Channel divinity class feature and Spiritual wings class feature.
Female only. |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +2 | Focused Domain, Relentless Chase | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +3 | Trial of Justice | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +3 | Aura of Dreadful Order | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +4 | Channel Justice | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +4 | +4 | Wings of Nemesis | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
6th | +6 | +5 | +5 | +5 | Weapon of Vengeance | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
7th | +7 | +5 | +5 | +5 | Shield of Law | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
8th | +8 | +6 | +6 | +6 | Channel Justice | ||||||||||||||||||||||||||||||||||||
9th | +9 | +6 | +6 | +6 | Damage Reduction | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
10th | +10 | +7 | +7 | +7 | Essence of Justice | +1 level of existing divine spellcasting class | |||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level.) |
Class Features[edit]
All of the following are class features of the erinys.
Weapons and Armors proficiency: An erinys gains no proficiency with weapons or armors.
Spellcasting: At each level, except the 1st, 4th and 8th level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
Focused Domain (Su): You gain one of the following domains and your domain power improves. Your domain determines the exact improvement:
-Death and Repose domain: you may use your death touch three times per day and your erinys and favored soul levels stack to determine the d6s you may roll.
-Law and Purification: your increased caster level for law or abjuration spells is +2.
-Retribution: you may use strike of vengeance three times per day.
-Wrath: You may exchange 1 point of Wisdom for 1 point of Strength, instead of 2 for 1, and your erinys and favored soul levels stack to determine your cleric level for this power. You may interrupt this power whenever you want and regain its effect up until your daily limit.
Relentless Chase (Ex): You may follow tracks as if you had the Track or Urban Tracking[2] feat. You may use Search checks to follow tracks instead of Survival or Gather Information checks and you may use your Wisdom modifier instead of your Intelligence modifier as a bonus on all Gather Information and Search checks. You may follow tracks in natural areas as well as urban ones (this feature supersedes the Urban Tracking feat as well as Track) using Gather Information, Search or Survival checks, as appropriate.
If you already have one of the two feats you gain a +4 to skill check to follow tracks and you may take another feat.
Trial of Justice (Su): Starting at 2nd level you may use the power from Law Devotion[3] one time more per half your class level. In addition, you gain your Charisma modifier as bonus damage with weapons or spells against the specific target or targets you are hunting.
Aura of Dreadful Order (Su): At 3rd level you gain a menacing aura of lawfulness. Enemies of the erinys within 10 feet (3 meters) suffer a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. Chaotic creatures in combat with the erinys take double the penalty, even if beyond 10 feet (3 meters). This enhanced penalty applies even to your designed target.
When chaotic creatures or your target are present, and you know where they are, at least approximately, you gain the effect of the spell protection from chaos until the encounter it's over. The spell's effects apply against your designed target as well.
Channel Justice (Su): Starting at 4th level you may channel righteous fury through your body and soul to empower yourself. This class feature stacks with the favored soul's Channel divinity class feature and works the same. You gain the next level of Channel justice at 8th level.
Wings of Nemesis (Ex): At 5th level you gain a fly speed of 60 feet (18 meters) with good maneuverability. You may dismiss and return the wings as a free action. Otherwise it's always in use. This substitutes Spiritual wings.
You also gain the Flyby Attack feat for free. If you already have, it your maneuverability increases by one step.
Weapon of vengeance (Su): From 6th level your weapons and natural weapons gain the axiomatic special quality for free. They lose it if you drop the weapon. This effect applies even to non-chaotic enemies that the erinys has been tasked to punish. If the target is chaotic the weapon inflicts +4d6 instead of +2d6 of damage. This bonus stacks with the bane special quality or similar effects.
Shield of Law (Sp): At 7th level you may use the spell shield of law as a spell-like ability once per day. Caster level is your caster level or your class level, if higher. The effect of shield of law applies even against your prescribed target.
Damage Reduction (Su): At 9th level you gain damage reduction 10/chaos.
Essence of Justice: At 20th you become a magical creature. You gain the outsider type with the lawful subtype (though beneficial magical effects still affect you, as if you were a humanoid or what you were before). You gain darkvision 60 feet-18 meters-(if you didn't already had it), but no other benefits from the outsider type, unless here described. Additionally, you gain a +6 to saves against chaotic effects (spells, similar magical effects or other abilities from any source) or used by chaotic creatures or by your target and you add your Charisma modifier as a sacred (or profane) bonus to your AC against chaotic creatures or your designed target's attacks (this bonus stacks with other sacred bonuses from your spells, feats or class features). Unlike other outsiders, you can still be brought back from the dead as if you were a member of your previous creature type.
Ex-Erynis[edit]
Most of erinys that dropout from the group do it either because they achieve their goal or come to believe that the actions of the order are too extreme (usually becoming non-lawful). Any non-lawful erynis may not advance in the class, but neutral ones retain their class features, while chaotic ones lose all of them, except for spellcasting, Relentless Chase and Channel Justice.
Variants[edit]
These are erinys variants for the paladin and ranger class:
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Article Balance | Very High + |
Author | the bluez in the dungeon + |
Base Attack Bonus Progression | Good + |
Class Ability | Spontaneous Divine Spellcasting + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Prestige Class + |
Length | 10 + |
Minimum Level | 8 + |
Rating | Undiscussed + |
Reflex Save Progression | Good + |
Skill | Concentration +, Craft +, Diplomacy +, Gather Information +, Heal +, Intimidate +, Jump +, Knowledge +, Profession +, Search +, Sense Motive +, Spellcraft +, Spot + and Use Rope + |
Skill Points | 2 + |
Summary | Sometimes called Furies, Erinyes (plural o … Sometimes called Furies, Erinyes (plural of Erinys) are heralds of justice and death, bringing righteous vengeance to those who deserve it. This class is intended for the favored soul variant: Favored Soul In The Dungeon, but with little adaptation should be fit for the paladin, ranger and cleric class. for the paladin, ranger and cleric class. + |
Title | Erinys + |
Will Save Progression | Good + |