Evolutionist (3.5e Racial Paragon Class)
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Psionics, Other Full
A self-biology mechanic.
Making an Evolutionist
Abilities: This classes uses the same ability benefits as the previous manifesting class.
Character Level: Must have at least three character levels, and one level in a manifesting class (can be one of the character levels).
|2nd||+2||+3||+0||+3||+1 level of existing manifesting class|
|3rd||+3||+3||+1||+3||+1 level of existing manifesting class|
|4th||+4||+4||+1||+4||+1 level of existing manifesting class|
Class Skills (4 + Int modifier per level)
Weapon and Armor Proficiency: The evolutionist is proficient in the use of only simple weapons and need xeno specific armor.
Powers Known: At 1st level, an evolutionist adds two of the following powers to his powers known: biofeedback, catfall, chameleon, compression, claws of the beast, expansion and/or prevenom. All powers gained from the evolutionist class are added to the previous manifester class and thus can be augmented. These powers are treated as 1st level, and cost 1 power points to manifest.
At 2nd level, an evolutionist adds two of the following (or three from the previous): body adjustment, darkvision, lion's charge, scent, specified energy adaptation, sustenance and/or wall walker. These powers are treated as 2nd level, and cost 3 power points to manifest.
At 3rd level, an evolutionist adds two more powers from either of the previous lists.
At 4th level, an evolutionist adds two of the following (or three from the previous): adapt body, claw of energy, claws of the campire, danger sense, escape detection, freedom of movement, graft weapon, metamorphosis and/or touchsight. These powers are treated as 3rd level, and cost 5 power points to manifest.
Existing Manifesting Class: At 2nd, 3rd and 4th level, an evolutionist gains additional power points per day as if he had also gained a level in whatever manifesting class he belonged to before he became an evolutionist. He does not, however, gain any other benefits of the previous class. An evolutionist can only select one manifester class to advance in from this feature. Unlike other previous class progressions, the evolutionist does not learn new powers from the previous class.
|Article Balance||High +|
|Author||Franken Kesey +|
|Base Attack Bonus Progression||Good +|
|Class Ability||Psionics + and Other +|
|Class Ability Progression||Full +|
|Fortitude Save Progression||Good +|
|Identifier||3.5e Racial Paragon Class +|
|Minimum Level||3 +|
|Reflex Save Progression||Poor +|
|Skill||Balance +, Bluff +, Climb +, Concentration +, Diplomacy +, Escape Artist +, Handle Animal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Sense Motive +, Spot +, Survival +, Swim + and Tumble +|
|Skill Points||4 +|
|Will Save Progression||Good +|