Exotic Weapon (5e Variant Rule)

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Author: Rlyehable (talk)
Date Created: 2015-08-13
Status: Finished
Editing: Clarity edits only please
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New weapon property for 5th edition

Exotic Weapons are unusual weapons that are not commonly known. Often they are only used by a specific species, in specific region, by specific classes, or is unique in design. Thus they are not usually available to player characters.

Due to their unusual or obscure design, proficiency with these weapons is not granted by being proficient with simple or martial weapons.

The only ways to be proficient with an exotic weapon are:

  • The exotic weapon is specified in your race description.
  • The exotic weapon is specified in your class description.
  • The exotic weapon is specified in your background.
  • Use of the Weapon Master feat.
  • Use of Downtime to Train in the weapon. To do so you must find a teacher that is proficient in the exotic weapon. (see the: Player's Handbook (5e) p.187 "Training").

Creatures that are not proficient in them use these weapons may not add their proficiency bonus.

List of Exotic Weapons[edit]

Name Proficiency Type Cost Weight Damage Damage
Type
Properties
Atlatl Simple Ranged Varies, Varied Varies, Varied Varies, Varied Piercing Exotic, Ammunition, Range, Range (2x/3x), Special
Chatkcha Martial Ranged 1d6 Slashing Light, Range (30/120), Thrown, Exotic
Light Repeating Crossbow Simple Ranged 5 1d8 Piercing Ammunition, Light, Special, Two-Handed, Exotic, Range (40/160)
Kasa Martial Melee 1 gp 1/2 1d6 Slashing Finesse, Light, Exotic
Mancatcher Martial Melee 30 gp 6 1d6 Piercing Reach, Special, Two-Handed, Exotic
Double-Bladed Scimitar Martial Melee 100gp 6 2d4 slashing Special, Two-Handed, Exotic
Hooked Shortspear Martial Melee 2 1d4 Piercing Light, Special, Exotic
Longspear Martial Melee 1 gp 4 1d10 Piercing Finesse, Reach, Two-Handed, Exotic

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Rlyehable's Homebrew (235 Articles)
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AuthorRlyehable +
Identifier5e Variant Rule +
RatingUnrated +
SummaryNew weapon property for 5th edition +
TitleExotic Weapon +