Exotic Weapon (5e Variant Rule)
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Exotic Weapons are unusual weapons that are not commonly known. Often they are only used by a specific species, in specific region, by specific classes, or is unique in design. Thus they are not usually available to player characters.
Due to their unusual or obscure design, proficiency with these weapons is not granted by being proficient with simple or martial weapons.
The only ways to be proficient with an exotic weapon are:
- The exotic weapon is specified in your race description.
- The exotic weapon is specified in your class description.
- The exotic weapon is specified in your background.
- Use of the Weapon Master feat.
- Use of Downtime to Train in the weapon. To do so you must find a teacher that is proficient in the exotic weapon. (see the: Player's Handbook (5e) p.187 "Training").
Creatures that are not proficient in them use these weapons may not add their proficiency bonus.
List of Exotic Weapons[edit]
Name | Proficiency | Type | Cost | Weight | Damage | Damage Type |
Properties |
---|---|---|---|---|---|---|---|
Atlatl | Simple | Ranged | Varies, Varied | Varies, Varied | Varies, Varied | Piercing | Exotic, Ammunition, Range, Range (2x/3x), Special |
Chatkcha | Martial | Ranged | — | — | 1d6 | Slashing | Light, Range (30/120), Thrown, Exotic |
Light Repeating Crossbow | Simple | Ranged | — | 5 | 1d8 | Piercing | Ammunition, Light, Special, Two-Handed, Exotic, Range (40/160) |
Kasa | Martial | Melee | 1 gp | 1/2 | 1d6 | Slashing | Finesse, Light, Exotic |
Mancatcher | Martial | Melee | 30 gp | 6 | 1d6 | Piercing | Reach, Special, Two-Handed, Exotic |
Double-Bladed Scimitar | Martial | Melee | 100gp | 6 | 2d4 | slashing | Special, Two-Handed, Exotic |
Hooked Shortspear | Martial | Melee | — | 2 | 1d4 | Piercing | Light, Special, Exotic |
Longspear | Martial | Melee | 1 gp | 4 | 1d10 | Piercing | Finesse, Reach, Two-Handed, Exotic |
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