Extra Arms, Red Rob Version (3.5e Feat)
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- +0: You grow two extra humanoid clawed arms. These arms are uncoordinated, and cannot be used to grip or manipulate objects, however they deal 1d4 damage as natural weapons.
- +1: You gain 2 additional Attacks of Opportunity, which must be made with your additional arms.
- +6: Your two extra arms can now be used as normal arms.
- +11: You have the Edge against any opponent wielding fewer weapons than you.
- +16: You grow two extra humanoid arms that can be used as normal arms.