Felwrack Priest (3.5e Monster)
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|Felwrack Priest||Felwrack Bishop|
|Size/Type:||Medium Humanoid (Elf)||Medium Humanoid (Elf)|
|Hit Dice:||4d8+8 (26 hp)||8d8+16 (43 hp)|
|Speed:||30 ft||30 ft|
|Armor Class:||17 (+4 chain shirt armor, +2 dex, +1 dodge), touch 13, flat-footed 16||20 (+5 breastplate armor, +2 dex, +1 dodge, +2 heavy steel shield), touch 13, flat-footed 17|
|Attack:||Heavy Mace +4 melee (1d8+1, 20/x2) or Hunting Rifle +5 ranged (1d12, 20/x3)||Chainclaw +9 melee (1d8+2, 20/x2) or Hunting Rifle +8 ranged (1d12, 20/x3)|
|Full Attack:||Heavy Mace +4 melee (1d8+1, 20/x2) and Hunting Rifle +5 ranged (1d12, 20/x3)||Chainclaw +9/+4 melee (1d8+2, 20/x2) and Hunting Rifle +8/+3 ranged (1d12, 20/x3)|
|Space/Reach:||5 ft/5 ft||5 ft/5 ft|
|Special Attacks:||Healing Touch, Spells, Turn Undead 4/day||Divine Reach, Healing Touch, Spells, Turn Undead 4/day|
|Special Qualities:||Felwrack Priest Traits, SR 14||DR 3/evil, Felwrack Priest Traits, SR 18|
|Saves:||Fort +6, Ref +3, Will +8||Fort +8, Ref +4, Will +11|
|Abilities:||Str 12, Dex 14, Con 14, Int 9, Wis 18, Cha 12||Str 15, Dex 14, Con 15, Int 10, Wis 21, Cha 14|
|Skills:||Knowledge Religion +6, Listen +11, Spellcraft +6||Knowledge Religion +11, Listen +16, Sense Motive +16, Spellcraft +11|
|Feats:||Improved Initiative, Dodge||Improved Initiative, Dodge, Mobillity, Armor Agility, Weapon Focus (Chainclaw)B|
|Organization:||Solitary, Pair, or Covenant (3-8)||Solitary, Pair, or Covenant (3-8)|
|Alignment:||Usually Lawful Good||Usually Lawful Good|
|Advancement:||By character class||By character class|
The warriors of felwrack did not fight along. Supporting them were the brave army of priests providing morale support and medical aid in their endless crusade.
A member of the Felwrack clan of fiend slayers, they are a group dedicated to hunting down and destroying all which stems from the lower planes. The Felwrack Priests (and the stronger Felwrack Bishops) are more than mere holy men and woman, but also the primary source of healing among their kin. In a civilization eternally at war, healing is a beloved commodity. Felwrack priests wear long chain shirts stylized with fabric to make it appear as if they wear traditional robes, while their bishops forgo hiding their battle-ready nature and clad themselves in steel.
Often in battle but rarely on the front lines, felwrack priests work best supporting their stronger kin and keeping them alive. Bishops, being made of tougher stuff, are expected to act as combat medics using their ability to heal at range and heavy protection to keep themselves safe and unharmed.
Felwrack Priest/Bishop Traits: Felwrack priests and bishops are trained to have good Fortitude and Will saves, moderate BAB, and 4+Int skills per level. Beyond their equipment, they are proficient in simple weapons, all armor, and shields (including tower shields). They are considered to have cleric spells as class spells for the purpose of interacting with magic items.
Healing Touch (Su): With a touch, a felwrack priest or bishop can heal a target 1 hp (or deal 1 hp to a creature who heals with negative energy). While they can do this at will, they cannot heal creatures more than 50% their maximum hp.
Spells: Felwrack priests cast divine spells as a 4th-level clerics. A priest has access to two of the following domains: Destruction, Good, Healing, Protection, Law, or War (or as its deity). The save DCs are Wisdom-based.
Typical Cleric Spells Prepared (5/4+1/3+1; save DC 14 + spell level): 0—create water, detect magic, guidance, light, mending; 1st—bless, magic weapon, protection from evil*, shield of faith, withstand energy; 2nd—aid*, bull's strength, spiritual weapon, sound burst.
- Domain spell. Domains: Good and Healing.
Felwrack bishops can cast divine spells as an 8th-level cleric. They have the same domain access as felwrack priests.
Typical Cleric Spells Prepared (6/4+1/3+1/3+1/2+1; save DC 17 + spell level): 0—create water, detect magic, guidance, light, mending, purify food and drink; 1st—command, divine favor, magic weapon*, obscuring mist, shield of faith; 2nd—force pulse, shield other, spiritual weapon*, totemic power; 3rd—bestow curse, dispel magic, magic vestment*, mass resist energySpC; 4th—divine power*, freedom of movement, restoration.
- Domain spell. Domains: Destruction and War.
Spell Resistance (Su): Protected by holy wards and rituals, felwrack priests and bishops have spell resistance of 10 + their HD. Ally spells always bypass through this divine protection.