Flame Dancer (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 5/18/2017
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Flame Dancer [Reserve, Spelltouched, Tactical] Prerequisites: Fiery Burst (Complete Mage), Controlled Immolation, Improved Controlled Immolation, Must have used your Fiery Burst to set yourself on fire.Benefit: This feat gives you three tactical options.

Hot Attitude: While your Fiery Burst is available, you can set yourself on fire or put yourself out as a free action without damaging yourself. Furthermore, you can expend your Fiery Burst as a swift action to instead add its damage to the damage of your Controlled Immolation burn for that round.
Walking On Coals: While you're on fire, you can choose to leave a wall of fire in any and all spaces you move through. The wall is as tall as you are, and any creature that enters, passes through or otherwise occupies these spaces is subject to your Controlled Immolation damage. Each wall lasts until the end of your next turn. As a secondary benefit, when you use your Fiery Burst ability, you can choose to leave a 10-foot-tall column of flame in that square for 1 round. Targets that enter the column (Or remain in that square) take damage as if they had been struck by your Fiery Burst.
The Fire Within: While you're on fire and you are subject to a [Fire] effect, you can forfeit your normal Reflex save against the effect (Or lose your Dexterity bonus against the effect if it requires an attack roll instead of allowing a save). Instead, you make a Will save against the effect. If the save is successful, you absorb the effect, recording it's damage and it's DC, if any; During this time, you are no longer on fire via Controlled Immolation, but you create light as a torch. You can only hold one Fire effect within yourself at a time, and you can only hold it for a number of minutes equal to the highest-level fire spell you have available. After this duration is up, the absorbed effect dissipates and you are immediately on fire again. During this duration, any cold attacks used against you don't damage you - Instead they siphon away the fire within. However, during this duration, when you create a Fire effect (Such as casting a Fire spell or using your Fiery Burst ability), you may add the damage of the absorbed effect to the damage of the effect you just created, and you may use the DC of the absorbed effect if it was higher than the DC of the effect you just created. As a secondary benefit, you may instead choose to release this fire as an immediate action (Possibly upon being struck in melee); Doing so subjects all targets within a 20ft radius of you to the full fire damage, with a Reflex save for half. Once you release the fire within in any manner, you return to being on fire.




Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorZhenra-Khal +
Identifier3.5e Feat +
PrerequisiteFiery Burst (Complete Mage) +, Controlled Immolation +, Improved Controlled Immolation + and Must have used your Fiery Burst to set yourself on fire. +
RatingUndiscussed +
SummaryThey say you're one hot dancer, but you know you're just on fire tonight. +
TitleFlame Dancer +
TypeReserve +, Spelltouched + and Tactical +