Foresee Weakness (3.5e Power)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 8-10-12
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Foresee Weakness
Clairsentience
Level: Psion/Wilder 3, Psychic Warrior 2,
Display: Mental
Manifesting Time: 1 standard action
Range: Self
Target: Personal
Duration: See text
Saving Throw: None
Power Resistance: No
Power Points: 5, 3


You see into the future and know where to hit them for best effect.

You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) is automatically a critical threat (you must still confirm). Attacks which go off on natural 20 only do not activate from this ability. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.

Augment: If you spend 6 additional power points, this power can be made as a swift action.

If you spend 2 additional power points, this power can make critical hits against creatures immune to critical hits.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior


Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineClairsentience +
Identifier3.5e Power +
LevelPsion/Wilder 3 + and Psychic Warrior 2 +
RatingUndiscussed +
SummaryThe next hit you make will be a critical hit. +
TitleForesee Weakness +