Hadozee Shipmage (5e Monster)
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| Spelljammer |
| Setting |
| Hadozee Shipmage [1] | ||||||||||||
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| Medium Humanoid (Hadozees, Wizards), Any Alignment | ||||||||||||
| Armor Class: 15 (with mage armor, 12 without) | ||||||||||||
| Hit Points: 46 (9d6+18) | ||||||||||||
| Speed: 30 ft., climb 30 ft., see Glide | ||||||||||||
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| Saving Throws: Int +5, Wis +4 | ||||||||||||
| Skills: Arcana +5, Insight +4, Investigation +5 | ||||||||||||
| Senses: passive Perception 12 | ||||||||||||
| Languages: Common, Hadozee | ||||||||||||
| Habitat: Forest, Wildspace | ||||||||||||
| Plane: Astral Plane | ||||||||||||
| Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesGlide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
ActionsDagger. Melee Weapon Attack or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range (20/60), one target. Hit: 4 (1d4+2) piercing damage. ReactionsSafe Descent. [2] When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall’s damage to 0, provided it isn’t wearing heavy armor. |
Rare hadozee wizards often serve on Spelljammer ships, often as the spelljammer navigator.
Sources and NotesEdit
- ↑ user:Rlyehable. Created: 2024-03-26. Licensed: CC-BY-SA.
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
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