Health Surge (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 10-30-21
Status: Complete
Editing: Clarity edits only please
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Health Surge [General] You can pull out some a second wind to keep you in the fight.Prerequisites: Con 13Benefit: You gain 3 charges refreshed each day. Using a charge as a standard action heals you 2d8 points of damage. You can use two charges at once to heal 3d8, or three charges at once to heal 4d8.

If you drop below 0 hp and still have charges left, you can spend your charges as an immediate action but cannot rise above 1 hp when doing so.



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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteCon 13 +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SummaryGain 3 charges to heal yourself, and the chance to save yourself from death. +
TitleHealth Surge +
TypeGeneral +