Kyton (3.5e Monster)

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Author: ThunderGod Cid (talk)
Date Created: June 27, 2011
Status: Complete
Editing: Clarity edits only please
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This is a monster from Liber Diabolica. You might be looking for the SRD kyton (chain devil).

Size/Type: Medium Outsider (Baatezu, Extraplanar, Evil, Lawful)
Hit Dice: 6d8+30 (57 hp)
Initiative: +8
Speed: 30 ft. (6 squares), fly 30 ft. (perfect)
Armor Class: 21, touch 15, flat-footed 17 (+4 Dexterity, +6 armor, +1 deflection)
Base Attack/Grapple: +6/+18
Attack: +2 spiked chain +16 melee (2d4+14/19-20)
Full Attack: +2 spiked chain +16/+11 melee (2d4+14/19-20)
Space/Reach: 5 ft./5 ft. (10 ft. with spiked chain)
Special Attacks: Chain buffer, dancing chains, maneuver-like abilities, spell-like abilities, shredder ammunition, unnerving gaze
Special Qualities: aura of cold logic, immunity to cold and poison, magitech training, resistance to acid 10 and fire 10, spell resistance 16, telepathy 100ft., true sight
Saves: Fort +10, Ref +14, Will +9
Abilities: Str 26*, Dex 19, Con 20, Int 13, Wis 15, Cha 19
Skills: Climb +13, Diplomacy +5, Hide +13, Listen +11, Move Silently +9, Sense Motive +11, Spot +11
Feats: Combat ExpertiseVB, Combat Reflexes, Improved Combat Maneuver, Improved Initiative, Power AttackVB, Stand Still, Weapon FocusV (spiked chain)
Environment: The Nine Hells
Organization: Solitary or gun crew (2-4)
Challenge Rating: 6
Treasure: +1 mithral chainmail, ring of protection +1
Alignment: Lawful evil
Level Adjustment:

Turning towards the distinct clinking of metal on metal, you see a humanoid figure clothed in nothing but a seemingly endless series of chains standing next to a massive multi-barreled gatling cannon. It’s face is partly concealed, but the eyes that lock onto you are disturbingly familiar, conjuring to your mind images of looking into the eyes of loved ones long gone. There is murderous intent in those eyes, though, as the devil dips its chain into the belt feeder of the gun and opens fire.

Kytons, also known as chain devils, are a rarity in the Hells in that hellfire weapons are not a part of their standard arsenal. In battle, they are wholly dependent on the chains that eternally bind their bodies. Chain devils are representative of those lost and forgotten; their faces are able to change shape to reflect the losses of whoever meets their gaze. When cooperating within the hierarchy of Baator, they serve as heavy gun crews and, when the occasion calls for it, shock troops.


Kytons fight primarily in melee, using their long, sweeping chains (with which they automatically have proficiency) to keep enemies beyond arm’s reach. Despite their humanoid size and figure, they are adept at fighting creatures much larger than themselves and commonly join battle when such expertise is required. A kyton is permanently considered in the Coils of Rapture stance, and always encountered under the effects of fly and bull‘s strength.

For the most part, however, chain devils rarely have to man the front. In the baatezu formation they man the rapid-fire guns by using their chains as belt-fed ammunition. They are also quite adept at spreading buffs across allies, epitomizing multiple meanings of the word ‘chain’.

Aura of Cold Logic (Su): A kyton's aura of cold logic deals 6 points of cold damage each turn, operates out to 40 feet, and has a save DC of 17.

Chain Buffer: A kyton that is targeted with a positive magical effect (or a boost) may take an immediate action to pass the effect to an ally within its melee reach, granting both of them its effects. This ability may be chained through multiple kytons. This ability cannot be used to pass on an effect to a dead kyton, prohibiting the kytons from chaining resurrection effects.

Dancing Chains (Ex): A kyton excels in using its chains to keep enemies that it threatens in melee from fleeing. The Tumble DC to move through a kyton’s threatened space is equal to 10 + its Challenge Rating + its BAB (both normally 6) for a total of 22.

Magitech Training: Kytons are naturally proficient with any weapon with 'hellfire' in its name. They abhor their usage, however, except for the gatling cannons that they man as members of the legion.

Maneuver-Like Abilities: Binding Constrictor (Strike), Glare of Submission (Counter), Masque of Red Death (Boost), Whirling Scythe (Boost), Wrap-Around Attack (Strike), Viper Lash (Strike). Initiator level 6th.

Spell-Like Abilities: At will - bull’s strength, fly, haste. Caster level 6th.

True Sight (Ex): Kytons see naturally as though under the effect of a true seeing spell. This supercedes the normal baatezu ability to see in darkness.

Shredder Ammunition: When adjacent to a hellfire gatling cannon, a kyton may use its chains as an ammo belt to create powerful projectiles that rip through enemies, ignoring all damage reduction and causing the cannon to deal half bludgeoning damage and half fire damage. In addition, the gatling cannon’s damage is increased by two size categories as long as it is using shredder ammo.

In each round that the gatling cannon is fired when the kyton is hooked into it, it’s armor bonus to AC decreases by 1 to a minimum of +0, at which point the kyton can no longer man the gun. The kyton’s chains regrow to restore 1 point of Armor Class per hour.

Unnerving Gaze (Su): All creatures see the kyton’s face differently, seeing within it the faces of their deceased friends or relatives. This is weird for obvious reasons, causing those who look upon the kyton to make a Will save (DC 17) or become shaken for the duration of the encounter.

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Facts about "Kyton (3.5e Monster)"
AlignmentLawful evil +
AuthorThunderGod Cid +
Challenge Rating6 +
EnvironmentThe Nine Hells +
Identifier3.5e Monster +
Level Adjustment+
RatingUnrated +
SizeMedium +
SubtypeBaatezu +, Extraplanar +, Evil + and Lawful +
TitleKyton +
TypeOutsider +