Magical Blood (3.5e Trait)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 12-21-13
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Magical Blood

Count as a spellcaster, even though you aren't.

Benefit: Choose a spellcasting type (arcane or divine). You count as a spellcaster of the chosen class of your level, even if you have no spellcasting ability. This lets you qualify for prestige classes and feats which specify caster level or casting ability, though not spells known. In addition these classes may not have a full use for you as you have no spellcasting to advance and you have no spells on your class list known.

Drawback: You count as a spellcaster even against things such as the MagebaneSpC enhancement. You show up with a faint magic aura of the universal school when scanned by detect magic. When struck by dispel magic, greater dispel magic, or antimagic field, you are sickened for 1 round.

Special: Feel free to expand this to cover alternative casting, such as psionics, incarnum, and the like.

Roleplaying Ideas: Maybe your parents were powerful mages and you simply didn't follow in their footsteps. Or perhaps this is what you get for drinking the magic tainted water running out of the potion shop. You feel magical, but you don't actually have any power. Maybe you wanted to show the superiority of physical might instead?




Back to Main Page3.5e HomebrewCharacter OptionsTraits

Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Trait +
RatingUndiscussed +
SummaryCount as a spellcaster, even though you aren't. +
TitleMagical Blood +