Master Staff-CE (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 9-7-12
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


This is for Complete Epic. You may be looking for the original epic feat SRD:Master Staff.


Master Staff [General] You draw energy from yourself and wrap it around the staff, watching as it turns into one of the staff's spells.Prerequisites: Craft Staff, Spellcraft 15 ranksBenefit: When you activate a staff, you can substitute a spell slot instead of using a charge. The spell slot must be one you have not used for the day, though you may lose a prepared spell to emulate a staff charge (you may not lose prepared spells from your school of specialty, if any). The spell slot lost must be equal to or higher in level than the specific spell stored in the staff, including any level-increasing metamagic enhancements. You cannot emulate a charge for a staff function that does not match a specific spell.

Spells cast in this method use your caster level, spell DCs, and other effects rather than the staff.



Back to Main Page3.5e HomebrewCharacter OptionsFeats


Eiji-kun's Homebrew (4874 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteCraft Staff + and Spellcraft 15 ranks +
RatingUndiscussed +
SummaryYou can substitute your own spell slots instead of using a charge on a staff. +
TitleMaster Staff-CE +
TypeGeneral +