Merton (3.5e Spell)
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|Level:||Ki Master 8, Sorcerer/Wizard 8, Shugenja (Fire) 8, Wu Jen (Fire) 8|
|Components:||V, S, M|
|Casting time:||1 standard action|
|Area:||60 ft. radius centered on you|
|Saving Throw:||Fortitude half|
The air starts to waver as a great heat erupts from your body. You flash bright red for a second before the surroundings are overtaken in a white-hot flash of absolute destruction!
Merton is a dangerous spell which causes a flash of heat so hot it cannot be contained, exploding from your body before you can even focus it into a fireball form. All targets in a 60 foot radius, including the caster, are subject to the spell, taking 2d6+2 points of fire damage per caster level (max 40d6+40 at CL 20th) with a fortitude save for half. Those slain by this spell are reduced to nothing but ash, burning away even bone. It's a difficult spell to use given it cannot tell friend from foe, but for a caster or a party who possesses immunity to fire, it can be a great boon.
Material Component: Rare radioactive nugget of stone worth 250g.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Wu Jen
|Article Balance||High +|
|Component||V +, S + and M +|
|Identifier||3.5e Spell +|
|Level||Ki Master 8 +, Sorcerer/Wizard 8 +, Shugenja (Fire) 8 + and Wu Jen (Fire) 8 +|
|Summary||You release a powerful unnatural heat, but have no control over it as it scorches a vast amount of land! +|