Power of Nature (3.5e Feat)
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Power of Nature [Salient Ability]
With your powers combined, I am Captain Planet!Prerequisites: Divine Rank 1, Knowledge Nature 23 ranksBenefit: The deity can perform any of the following in a radius of one mile per divine rank around the deity, at will, over the course of 10 minutes. Deities with divine rank 6 can use it over the course of 1 minute. Deities with divine rank 11 can use it as a full attack action. Deities with divine rank 16 can use it as a standard action. All forms provoke attacks of opportunity.
- Create or quell winds to produce anything from still air to tornado force winds.
- Set the temperature anywhere from -50°F to 120°F.
- Shake the earth, as the earthquake spell.
- Create rain, sleet, hail, snow, or thunderstorms.
These effects last as long as the deity concentrates and for up to 1 minute per divine rank afterward. The deity can end an effect as a free action.
Special: Suitable for deities of Air, Earth, Fire, Nature, Sea, Water, and Weather.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Divine Rank 1 + and Knowledge Nature 23 ranks + |
Rating | Undiscussed + |
Summary | Control the weather and earth with a thought. + |
Title | Power of Nature + |
Type | Salient Ability + |