Power of Nature (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-12-12
Status: Complete
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Power of Nature [Salient Ability] With your powers combined, I am Captain Planet!Prerequisites: Divine Rank 1, Knowledge Nature 23 ranksBenefit: The deity can perform any of the following in a radius of one mile per divine rank around the deity, at will, over the course of 10 minutes. Deities with divine rank 6 can use it over the course of 1 minute. Deities with divine rank 11 can use it as a full attack action. Deities with divine rank 16 can use it as a standard action. All forms provoke attacks of opportunity.

  • Create or quell winds to produce anything from still air to tornado force winds.
  • Set the temperature anywhere from -50°F to 120°F.
  • Shake the earth, as the earthquake spell.
  • Create rain, sleet, hail, snow, or thunderstorms.

These effects last as long as the deity concentrates and for up to 1 minute per divine rank afterward. The deity can end an effect as a free action. Special: Suitable for deities of Air, Earth, Fire, Nature, Sea, Water, and Weather.



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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteDivine Rank 1 + and Knowledge Nature 23 ranks +
RatingUndiscussed +
SummaryControl the weather and earth with a thought. +
TitlePower of Nature +
TypeSalient Ability +