Puppet Weapon (3.5e Power)

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Author: Eiji-kun (talk)
Date Created: 6-17-18
Status: Complete
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Puppet Weapon
Psychokinesis
Level: Psychic Warrior 1
Display: Visual
Manifesting Time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: One unattended manufactured weapon or severed natural weapon
Duration: Concentration
Saving Throw: None
Power Resistance: No
Power Points: 1


You puppet around and use a weapon with telekinetic force. You can carry weapons as if you had two telekinetic hands and profiency applies to use of the weapons. You may make attacks out with the weapon as long as you concentrate, and may use your mental ability score in place of your Strength or Dexterity for attacks and damage. If you have multiple attacks from BAB, you may make multiple attacks with the weapon.

You can also wield corporeal natural weapons which have been severed and are from a creature within one size category of you, such as the severed head of a wolf which you can bite with. This behaves as a natural weapon in all respects and you are automatically proficient. No traits associated with the natural weapon, such as improved trip or poison, are transfered. Such severed members typically have hardness 0 and a number of HP equal to the HD of the creature. Naturally these severed body parts are temporary and will rot away naturally. Natural weapons are considered two-handed for the purpose of how many you can "carry" at once.

Augment: If you spend 4 additional power points, you can increase or decrease the size of the weapon you can puppet around by one size category.

If you spend 4 additional power points, you can obtain temporary proficiency with the weapons you wield with this power.

If you spend 2 additional power points, the duration becomes 1 round/level. The weapon hovers by your side when not being concentrated on to attack with. If you instead spend 4 additional power points, the duration becomes 1 minute/level, 6 additional power points for 10 minutes/level, or 8 additional power points for 1 hour/level.

If you spend 2 additional power points, you gain another hand to hold more weapons at the same time. You are still limited by the number of attacks you can make with BAB, Natural weapons are limited to the number of attacks permitted by BAB as well, to a maximum of four natural weapons at BAB +16.

If you spend 4 additional power points, natural weapons that had any special abilities such as improved grab or poison from glands now applies normally. This does not work on natural weapons that have rotted away, or which carried supernatural effects.



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Eiji-kun's Homebrew (5608 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsychic Warrior 1 +
RatingUndiscussed +
SummaryPuppet around and use a weapon with telekinetic force. +
TitlePuppet Weapon +