Reanimator Specialist (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 6-5-16
Status: Complete
Editing: Clarity edits only please
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Reanimator Specialist [Necromantic Creation] You have masterwork skeletons.Prerequisites: Caster level 1stBenefit: When you cast animate dead, the 10 HD limit for zombies and 20 HD limit for skeletons is ignored (you still have a limit on how many you can control). In addition at your choosing, class levels now count as racial hit dice for the purpose of reanimation. For example, a human bard 5 now gives you a 5 HD skeleton instead of the typical 1 HD skeleton. You do not keep the class levels, but you do retain proficiency of the previous creature, though class or through feats. The BAB for skeletons and zombies becomes moderate (as a cleric) instead of poor.

When casting create undead or create greater undead you may make an opposed Charisma check on creation. If successful the undead falls under your control as per animate dead, otherwise it is uncontrolled as normal.

Finally, the price of onyx needed to animate is cut in half.



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Eiji-kun's Homebrew (4983 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteCaster level 1st +
RatingUndiscussed +
SummaryAugment spells which create undead to be more useful. +
TitleReanimator Specialist +
TypeNecromantic Creation +