Regenerative Shield (3.5e Feat)
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Regenerative Shield [Racial]
Your shield regenerates faster than normal.Prerequisites: Astral Shield racial ability; and either BAB +2 or 7 ranks in Concentration.Benefit: Your shield, while it is active, has Fast Healing 1. Furthermore, rather than taking 1 minute to recharge, it regains a number of HP each round equal to your Constitution or Charisma modifier (whichever is higher), and thus can be re-activated the round after it is destroyed, albeit with very few HP. However, after 1 minute, your shield is back at full HP regardless. However, if you have the Durable Shield feat, it doesn't return to full health after 1 minute of non-use, instead recharging based on your Con or Cha mod, as previously mentioned.
Normal: Your shield, once destroyed, cannot be activated again for 1 minute.Special: This feat can be selected more than once, but no more than once for every 6 HD you possess. Each additional time it is taken, your shield's Fast Healing increases by 1 and your effective Constitution or Charisma (Whichever is higher) score is treated as 4 points higher for the purpose of determining how many HP your shield gains each round it is not active.
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Article Balance | High + |
Author | Zhenra-Khal + |
Identifier | 3.5e Feat + |
Prerequisite | Astral Shield racial ability; and either BAB +2 or 7 ranks in Concentration. + |
Rating | Undiscussed + |
Summary | Your Astral Shield has more health. + |
Title | Regenerative Shield + |
Type | Racial + |