Retributive Discharge (3.5e Spell)
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| Abjuration [Electricity] | |
| Level: | Cleric 4, Druid 4, Sorcerer/Wizard 4 |
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| Components: | V, S, M |
| Casting time: | 1 standard action |
| Range: | Touch |
| Target: | One creature |
| Duration: | 1 minute/level (D) |
| Saving Throw: | Reflex half (see text) |
| Spell Resistance: | Yes |
Your opponents pepper you with lightning bolts, but the power only makes you stronger!
The target gains resistance to electricity equal to twice your caster level, and you build a repository of electrical energy equal to the damage blocked by your resistance up to a maximum stored amount of 10 points of damage/level total (maximum 150 damage at CL 15th). As an immediate action (or as a non-action when you fall to 0 hp or below), you can discharge the stored electrical energy to all creatures in a 10 ft radius spread centered on yourself, dealing the stored up damage to all targets in the area with a Reflex save for half. Creatures within 5 ft take a -4 penalty to the saving through. This discharges the spell.
Material Component: A copper wire bent in the shape of a hexagon.
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| Eiji-kunv |
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| Article Balance | High + |
| Author | Eiji-kun + |
| Component | V +, S + and M + |
| Descriptor | Electricity + |
| Identifier | 3.5e Spell + |
| Level | Cleric 4 +, Druid 4 + and Sorcerer/Wizard 4 + |
| Range | Touch + |
| Rating | Undiscussed + |
| School | Abjuration + |
| Summary | You resist, absorb, and eventually release electrical damage onto your opponents. + |
| Title | Retributive Discharge + |

