Retributive Discharge (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 5-8-17
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Retributive Discharge
Abjuration [Electricity]
Level: Cleric 4, Druid 4, Sorcerer/Wizard 4
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Target: One creature
Duration: 1 minute/level (D)
Saving Throw: Reflex half (see text)
Spell Resistance: Yes

Your opponents pepper you with lightning bolts, but the power only makes you stronger!

The target gains resistance to electricity equal to twice your caster level, and you build a repository of electrical energy equal to the damage blocked by your resistance up to a maximum stored amount of 10 points of damage/level total (maximum 150 damage at CL 15th). As an immediate action (or as a non-action when you fall to 0 hp or below), you can discharge the stored electrical energy to all creatures in a 10 ft radius spread centered on yourself, dealing the stored up damage to all targets in the area with a Reflex save for half. Creatures within 5 ft take a -4 penalty to the saving through. This discharges the spell.

Material Component: A copper wire bent in the shape of a hexagon.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
DescriptorElectricity +
Identifier3.5e Spell +
LevelCleric 4 +, Druid 4 + and Sorcerer/Wizard 4 +
RangeTouch +
RatingUndiscussed +
SchoolAbjuration +
SummaryYou resist, absorb, and eventually release electrical damage onto your opponents. +
TitleRetributive Discharge +