Sense No Evil (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 5-13-15
Status: Complete
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Sense No Evil
Abjuration
Level: Cleric 2, Sorcerer/Wizard 2
Components: S
Casting time: 1 standard action
Range: Touch
Target: One creature
Duration: 1 hour/level until discharged, then 1 minute/level (D); see text
Saving Throw: None
Spell Resistance: No

The medusa popped out of nowhere, but instinctively your eyes were already glassy white. The loss of vision was far better than turning into a statue.

When under the effects of this spell, if exposed to a harmful effect based on your senses (such as requiring vision to be affected by a gaze attack, hearing for a language dependent effect, or touch for pain effects, and so forth) you can choose to shut down your sense as a non-action to prevent yourself from being afflicted. This blinds, deafens, and otherwise makes the use of the sense non-functional for 1 minute/level. In return, you can sharpen one other sense to make up for your loss, with the benefits as below.

Hearing: You gain Blindsense out to 30 ft and Blind-Fight for the duration.

Sight: You are under the effects of see invisibility.

Smell: You gain scent for the duration.

Taste: You can identify the makeup of any substance you eat, and can sense poison just by tasting the air nearby. Treat as if under a constant extraordinary detect poison effect.

Touch: You can feel in great detail, picking up fingerprints and minor effects. Treat this as an extraordinary object reading at will for the duration, though it gives no result for alignment.

In spite of the name, it works on anything, not just [Evil] effects.



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Eiji-kun's Homebrew (5605 Articles)
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Article BalanceModerate +
AuthorEiji-kun +
ComponentS +
Identifier3.5e Spell +
LevelCleric 2 + and Sorcerer/Wizard 2 +
RangeTouch +
RatingUndiscussed +
SchoolAbjuration +
SummaryIf exposed to a gaze attack, sonic effect, or pain effect and similar while under this spell you can briefly turn off that sense to save yourself. +
TitleSense No Evil +