Skin of Fire (3.5e Trait)
| |||||||||
Rate this article Discuss this article |
Skin of Fire
You are constantly on fire. Is this awesome?
Benefit: You are constantly on fire. You automatically deal 1d6 fire damage whenever in a grapple to the grappler/grappled opponent, or whenever in extended contact with things. You shed light as a torch (or as a candle if Tiny or smaller, or twice as far and bright if Huge or larger). Also, you cannot catch on fire, as you are already on fire. Your own fire does not harm you.
Drawback: You are constantly on fire. Holding flammable objects will ignite them, meaning books and wooden objects are out of the question. Items take your fire damage each round, so invest in metal or high hardness items.
Special: Brief contact, like most attack rolls, is uncomfortable but otherwise not enough to deal damage. Since you glow constantly, stealth can be a bit of a problem.
Roleplaying Ideas: Maybe you're half-fire elemental. Maybe you were caught in a fantastic space cloud with your scientist friend. Either way normal living and things like clothes are harder, so seek specialist help for your condition.
Back to Main Page → 3.5e Homebrew → Character Options → Traits
Eiji-kunv |
---|