Soul Tap (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 11-13-19
Status: 光復香港,時代革命
Editing: Clarity edits only please
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Soul Tap
Necromancy
Level: Blackguard 1, Cleric 1
Components: V, S, M
Casting time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: One living creature; see text
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes

The warrior struck you, but with each blow his body was withering away while you were becoming stronger.

You strike your target with a magical pin unerringly which acts as a source of power linking you and them. Whenever the creature takes a hostile action against you (that is, any action that would break invisibility) while under the effect of this spell, they take 1d10 points of damage which you receive as healing. The attack need not be successful to drain the target, the act alone is enough, and healing occurs after the attack is resolved. However, the pin can be physically removed as a move action which deals 1d10 damage, transfers no healing, and ends the effect early. Dispelling the spell or using a move action Heal check DC 15 can remove the pin early with no additional damage.

This spell can be cast in a spell slot three levels higher than normal as Mass Soul Tap, targeting one creature in range per two levels.

Material Component: A needle.


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Facts about "Soul Tap (3.5e Spell)"
Article BalanceVery High +
AuthorEiji-kun +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelBlackguard 1 + and Cleric 1 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryIf your opponent acts against you, you drain energy from them. +
TitleSoul Tap +