Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Supercell Reactor (3.5e Feat) + (Must be able to cast a 1st level spell with the [electricity] descriptor)
- Hostile Figment (3.5e Feat) + (Must be able to cast a 2nd level illusion (figment) spell)
- Necromantic Immortality (3.5e Feat) + (Must be able to cast a 5th level necromancy spell.)
- Fey Curse (3.5e Feat) + (Must be able to cast a Curse-like spell (or [Curse] spell if you play Pathfinder).)
- Evil Ghost Possession (3.5e Feat) + (Must be able to cast a Enchantment (Compulsion) spell of 1st level or higher)
- Gloomy Apparition (3.5e Feat) + (Must be able to cast a Illusion spell of 1st level or higher)
- Tracerlight Spell (3.5e Feat) + (Must be able to cast a [Light] spell.)
- Augment Summoning, Variant (3.5e Feat) + (Must be able to cast a [summoning] spell or effect.)
- Angled Dimensional Attack (3.5e Feat) + (Must be able to cast a [teleportation] spell)
- Portal Teleporter (3.5e Feat) + (Must be able to cast a spell of the [teleportation] subschool)
- Electrical Torment (3.5e Feat) + (Must be able to cast a spell or spell-like ability (or manifest a power or psi-like ability) with [electricity] descriptor of 2nd level or higher.)
- Spontaneous Combustion (3.5e Feat) + (Must be able to cast a spell or spell-like ability (or manifest a power or psi-like ability) with [fire] descriptor of 7th level or higher.)
- Rune Focus (3.5e Feat) + (Must be able to cast an Abjuration [Force] spell.)
- Scarification Magic (3.5e Feat) + (Must be able to cast any kind of magic with limited uses.)
- Spontaneous Metamagic (3.5e Feat) + ([[SRD:Intelligence|Int]]: 13)
- Magical Scholar of Sorcery (3.5e Feat) + (Must be able to cast arcane spells spontaneously.)
- Skeletal Lord (3.5e Feat) + (Must be able to cast at least 1st level necromancy spells and have the Corpsecrafter feat and already be an undead)
- Symbol Specialist (3.5e Feat) + (Must be able to cast at least one ''Symbol'' spell.)
- Reinforce Compulsion (3.5e Skill Trick) + (Must be able to cast at least one [Compulsion] spell.)
- Extra Dark Invocation (3.5e Feat) + (Must be able to cast dark invocations; Character Level 21)
- Holy Bonekeeper (3.5e Feat) + (Must be able to cast divine spell with a holy symbol.)
- True Disciple (3.5e Feat) + (Must be able to cast divine spells)
- Stolen Powers (3.5e Feat) + (Must be able to cast divine spells.)
- Deathvow Druid (3.5e Feat) + (Must be able to cast druid spells)
- Secret of the Mightiest Wave (3.5e Feat) + (Must be able to cast level 7th [water] spells)
- Teleport on your Feet (3.5e Feat) + (Must be able to cast or use a [Teleportation] ability.)
- Exalted Spell Learning (3.5e Feat) + (Must be able to cast spells)
- Instantaneous Jaunting (3.5e Feat) + (Must be able to cast spells from the [Teleportation] subschool)
- Ravages of Nature (3.5e Feat) + (Must be able to cast spells from the druid spell list.)
- Spontaneous Prodigy (3.5e Feat) + (Must be able to cast spells spontaneously)
- Wishcasting (3.5e Feat) + (Must be able to cast spells spontaneously or use invocations.)
- Evolving Sorcerous Lore (3.5e Feat) + (Must be able to cast spells spontaneously.)
- Efficient Casting (3.5e Feat) + (Must be able to cast spells.)
- Improved Channeling (3.5e Feat) + (Must be able to cast spells.)
- Scaling Spell Focus (3.5e Feat) + (Must be able to cast three spells of the chosen school.)
- Direct Undead Control (3.5e Feat) + (Must be able to control undead via spells or rebuking.)
- Intelligent Design (3.5e Feat) + (Must be able to create or summon construct in some way.)
- Devoted Arrow (3.5e Feat) + ([[SRD:Precise Shot|Precise Shot]])
- Arcane Swordsage (3.5e Feat) + (Must be able to initiate 1st level maneuvers.)
- Full-Power Burst (3.5e Feat) + (Must be able to initiate [[Anima Wave (3.5e Maneuver)|''anima wave'']])
- Intellectual Grip (3.5e Feat) + (Must be able to initiate at least 2 [[Mental Grip (3.5e Martial Discipline)|Mental Grip]] maneuvers.)
- Crippling Poker (3.5e Feat) + (Must be able to make unarmed attacks)
- Hurtling Hitter (3.5e Feat) + (Must be able to make unarmed attacks)
- Knockout Punching (3.5e Feat) + (Must be able to make unarmed attacks)
- Special Combo (3.5e Feat) + (Must be able to make unarmed attacks.)
- Illithid Heritage (3.5e Feat) + (Must be able to manifest 1st level Powers)
- Transcendent Sight (3.5e Feat) + (Must be able to manifest 3rd level Clairsentience power)
- Astral Power Armor (3.5e Feat) + (Must be able to manifest [[SRD:Astral Construct (Power)|''astral construct'']])
- Crystal Master (3.5e Feat) + (Must be able to manifest [[SRD:Crystal Shard|Crystal Shard]])
- Influence of the Entity (3.5e Feat) + (Must be able to manifest [[SRD:Microcosm|''microcosm'']])
- Brain Thrust (3.5e Feat) + (Must be able to manifest [[SRD:Mind Thrust|''mind thrust'']].)