Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Daybreak (3.5e Equipment) + (A heavy wooden shield which can glow like the sun, and which can amplify the powers of allies against the forces of the undead.)
- Shield of Sacrifice (3.5e Equipment) + (A heavy wooden shield which takes some damage for you, and can be destroyed to save you from a fatal blow.)
- Hedge Knight (3.5e Alternate Class Feature) + (A hedge knight is a wandering cavalier who … A hedge knight is a wandering cavalier who lacks the means or will to use a regular mount. These cavaliers were trained in infantry tactics over mounted combat, including the use and maintenance of their precious armor, oftentime the only thing of real value of their own. While many hedge knights hail from impoverished families that could not afford to train their children how to mount a horse; a number of them are from cultures which prefer on-foot combat. Hedge Knights are almost universally wanderers, without an army or mount. As a result they have grown to be deeply self-reliant, eschewing some of the regular tools of a cavalier. While most lack a master, and many are outright outcasts, most hedge knights still cling to the concept of chivalry. This left them deeply resolved. The hedge knight is an hybrid archetype between the cavalier and the samurai, with a focus on armor usage.the samurai, with a focus on armor usage.)
- SRD5:Hell Hound + (A hell hound appears as a large, black dog. Sometimes the glow of fire can be seen in its mouth.)
- Sublime Hellbred (3.5e Race) + (A hellbred in keeping with the Liber Diabolica’s emphasis on martial maneuvers.)
- VFX Helm (3.5e Equipment) + (A helmet that expands a Viewtiful Warrior's VFX pool.)
- Brightblade Champion (3.5e NPC) + (A heroic paladin sort. Built for pathfinder mechanics.)
- Hero's Tunic (3.5e Equipment) + (A hero’s tunic is a forest green tunic with a hauberk of ''+2 mithral chainmail'' interwoven into its folds.)
- Tatooed (3.5e Equipment) + (A hidden in plain sight weapon.)
- Devourer of Sin (3.5e Monster) + (A hideous abomination who devours the negative emotions of its victims, leaving them happy and contented.)
- FT15 Laser (3.5e Equipment) + (A high energy laser weapon.)
- Guromescai Paragon (3.5e Racial Paragon Class) + (Arcane spellcasters and swimmers.)
- Lyroni Roya (3.5e NPC) + (A high spirited, bubbly spellcaster who enjoys swimming and long walks on the beach.)
- High Tension (3.5e Equipment) + (A high tension weapon allow you to an ability score to damage roll with a ranged weapon)
- Arcane Trickster, Variant (3.5e Prestige Class) + (A high-powered version of the arcane trickster prestige class from the Dungeon Master's Guide.)
- Messos Myonel (3.5e Location) + (A high-pressure planet bombarded by acid storms, volcanoes, freezing nights and boiling days.)
- Hunting Jacket (3.5e Equipment) + (A high-quality light armor, lighter than most suit of similarly protective leather armor.)
- FT05 Battlerifle (3.5e Equipment) + (A high-range assault rifle.)
- Greater Globe of Invulnerability (3.5e Spell) + (A higher-level globe of invulnerability that deflects higher-level spells)
- Tremure (3.5e Equipment) + (A highly advanced all-purpose field armour that combines the functionality of [[SRD:Padded Armor|padded armor]], [[SRD:Chainmail|chainmail]] and the [[SRD:Breastplate|breastplate]].)
- Flexsteel (3.5e Equipment) + (A highly curious material of [[Idylean Young God (3.5e Template)|Idylean]] conception, flexsteel is extremely hard and light yet as flexible as clothes.)
- Artimancer's Coat (3.5e Equipment) + (A highly damage-resistant coat. Provides a +1 armor bonus.)
- Witness of the Cosmos (3.5e Prestige Class) + (A highly learned student of elder evils and other eldritch beings.)
- Saurling (3.5e Race) + (A highly mutable strain of draconic creature, the saurlings are as diverse as they are varied.)
- Chaos Blaze (3.5e Spell) + (A highly random fire spell that can hurt a lot or barely do anything, who knows.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)