Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Githzerai Anarch (5e) + (Anarchs are the legendary heads of [[Githzerai (5e)|Githzerai]] citadels and communities.)
- Azazel (3.5e Race) + (Ancestors of a powerful devil, known for their innate ability to teleport.)
- Ether Tablets (3.5e Equipment) + (Ancient Ether Tablets made by the khen-zai and left when they abandoned the tradition of the ether knight.)
- Dread Doppleganger (5e) + (Ancient [[SRD5:Doppelganger|Doppelganger]])
- Sauriv (5e) + (Ancient [[SRD5:Lizardfolk|lizardfolk]] advisor to and ambassador for Queen Othokent and ambassador.)
- Legendary Crocodile (5e) + (Ancient crocodile)
- Thousand Teeth (5e) + (Ancient crocodile)
- Xerojinn (3.5e Race) + (Ancient explorers of the desert, the wandering merchants of the xerojinn were sometimes confused with some manner of genie. They are in fact humans who have just adapted to the harsh desert climates.)
- Yuan-Ti Pureblood Variant (5e Race) + (Ancient humans who were changed by serpent gods of old to become cold blooded secret cultists.)
- Zonai (3.5e Race) + (Ancient magical anthromorphic humanoids with three eyes and long ears.)
- Voice of the Antique (3.5e Invocation) + (Ancient spirits lend you their expertise and old artifacts reveal their secrets.)
- Black Rain (3.5e Martial Discipline) + (And just as the sword had its true masters … And just as the sword had its true masters, the martial adepts of the Sublime Way, so too might the gun find its exalted wielders, martial adepts of the tenth path, the discipline of Black Rain. An art of finesse and ruthless power, the Black Rain discipline promises its wielders the true power of the gun.es its wielders the true power of the gun.)
- Oakley (5e) + (Android bartender)
- Angry Sorrowsworn (5e) + (Anger personified)
- Rystil's Capturing Winds (3.5e Spell) + (Angry winds lift your target into the air, choking and stunning them.)
- SRD:Animal Affinity + (Animals are more trusting of you.)
- Nature-Minded (3.5e Trait) + (Animals love you, but you have no people skills.)
- Hypno (3.5e Template) + (Animals with a special hypnotizing power.)
- Night of the Living Dead (3.5e Power) + (Animate a lot of corpses)
- Soulquake (3.5e Maneuver) + (Animate all objects in the area, so they bounce around and destroy theirselves.)
- Living Doll (5e) + (Animate doll or stuffed animal.)
- Break-a-leg (5e) + (Animate doll or stuffed animal.)
- Shadow Extraction (3.5e Feat) + (Animate incorporeal shadows from corpses)
- SRD:Zone of Animation + (Animate nearby corpses.)
- Blood Puppet (3.5e Maneuver) + (Animate puddles of blood into oozes, or jerk around the living as puppets.)
- Zone of Animation-CE (3.5e Feat) + (Animate undead with your rebuke undead ability.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)