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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Windborne Message (3.5e Invocation) + (As [[SRD:Sending|''sending'']], but a subject who isn't interested in listening can turn it back on you.)
- Publication:Dread Codex/New Spells/Ghostly Deliverer + (As [[SRD:Spectral Hand|spectral hand]], but deliver 6th-level or lower spells.)
- Trained Monster Rancher (3.5e Feat) + (As a Battle Rancher you can select animal companions as a druid.)
- Golden Psychic Potential (3.5e Feat) + (As a Golden One, you can tap into your incredible psionic potential.)
- Noble (3.5e Class) + (As a Noble you have lavish but incredibly strict upbringing to ensure that you start life with the skills and tools to make sure that you won't soil the family name. After all, they only want "what's best for you".)
- Jin Binder (3.5e Feat) + (As a Sha’ir you can bind different jins every day.)
- Guidance (One) + (As a [[SRD5:Reaction|Reaction]], you may give yourself or a [[Creature (One)|creature]] a boost to a failed [[d20 Test (One)|d20 Test]] (and possibly succeeding on the test).)
- Tomb of Levistus (5e) + (As a [[SRD5:Reaction|reaction]], you can encase yourself in ice, gaining [[SRD5:Temporary Hit Point|temporary hit point]]s.)
- Soundblaster Bard (3.5e Alternate Class Feature) + (As a bard you focus on sonic spells, at the loss of other spells focuses.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Guardian Wall (5e Eldritch Invocation) + (As a bonus action, you may send your Pact … As a bonus action, you may send your Pact Shield to protect one creature of your choice within 60ft of you; You may call your Pact Shield forth as part of this bonus action. Until you use another bonus action to call the shield back to you or send it to protect another creature, that creature gains any benefit to AC and saving throws that would be granted by the shield, and may use the shield as a weapon and as a spellcasting focus, even if it doesn't have a hand free. While within 5ft of a creature protected by your Pact Shield, you also gain the Shield's benefit as if you were wielding it. Additionally, as a bonus action, you may teleport up to 30ft to an unoccupied space, within 5ft of the creature currently benefitting from your Pact Shield. You must be able to see the creature to teleport in this fashion.the creature to teleport in this fashion.)
- Sylornath (3.5e Deity) + (As a deity, she believes very firmly in pu … As a deity, she believes very firmly in purpose, which in its most basic shape is order wrought from chaos, and she believes that every living being requires a purpose, even if many beings, even intelligent ones, are only aware of these purposes on a very deep, subconscious level.rposes on a very deep, subconscious level.)
- Draconic Duskblade (3.5e Alternate Class Feature) + (As a duskblade you draw your powers from the draconic blood within you, altering your magical abilities slightly.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Half-Pot (3.5e Template) + (As a half-pot creature you don't just smoke the drug, you have become the drug.)
- Furtive Assault (3.5e Feat) + (As a hunting mantis, you take advantage of your natural prowess in ambushes.)
- Patron-Bound Warlock (3.5e Trait) + (As a loyal servant to your patron you devote most of yourself to it.)
- Zodiacal Spell (3.5e Feat) + (As a master stargazer you can channel the power of constellations to empower your spells.)
- Monastic Fist (3.5e Feat) + (As a monk you can use you unarmed strike for a variety of purposes)
- Bloodrazor (3.5e Equipment) + (As a move action the user can inflict up to 10 points of damage to themselves (ignoring damage reduction and temporary hit points), and in turn gain a +1 profane bonus to damage for every 2 points of damage taken.)
- Cadaver Transformation (3.5e Feat) + (As a move action you can transform yourself into what appears to be a decayed corpse.)
- Patriot (3.5e Class) + (As a paladin is powered by devotion to law and good, the patriot is powered by love of nation.)
- Arcanopath (3.5e Feat) + (As a psychic caster you may now take classes and feat intended for an arcane spellcaster.)
- Sealing Force (3.5e Spell) + (As a ranged touch attack, deal 1d6 damage per level, deals increase damage against evil spirits and immobilize them.)
- Psychosis (3.5e Condition) + (As a reaction to stress, or often magical manipulation, creatures can fall prey to various mental afflictions. They range from harmless quirks to devastating behavioral changes and can be difficult to remove.)
- Disguised Feats (3.5e Feat) + (As a second identity or an additional style, you gain two sets of feats)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)