Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Half-Pot (3.5e Template) + (As a half-pot creature you don't just smoke the drug, you have become the drug.)
- Furtive Assault (3.5e Feat) + (As a hunting mantis, you take advantage of your natural prowess in ambushes.)
- Patron-Bound Warlock (3.5e Trait) + (As a loyal servant to your patron you devote most of yourself to it.)
- Zodiacal Spell (3.5e Feat) + (As a master stargazer you can channel the power of constellations to empower your spells.)
- Monastic Fist (3.5e Feat) + (As a monk you can use you unarmed strike for a variety of purposes)
- Bloodrazor (3.5e Equipment) + (As a move action the user can inflict up to 10 points of damage to themselves (ignoring damage reduction and temporary hit points), and in turn gain a +1 profane bonus to damage for every 2 points of damage taken.)
- Cadaver Transformation (3.5e Feat) + (As a move action you can transform yourself into what appears to be a decayed corpse.)
- Patriot (3.5e Class) + (As a paladin is powered by devotion to law and good, the patriot is powered by love of nation.)
- Arcanopath (3.5e Feat) + (As a psychic caster you may now take classes and feat intended for an arcane spellcaster.)
- Sealing Force (3.5e Spell) + (As a ranged touch attack, deal 1d6 damage per level, deals increase damage against evil spirits and immobilize them.)
- Psychosis (3.5e Condition) + (As a reaction to stress, or often magical manipulation, creatures can fall prey to various mental afflictions. They range from harmless quirks to devastating behavioral changes and can be difficult to remove.)
- Disguised Feats (3.5e Feat) + (As a second identity or an additional style, you gain two sets of feats)
- Sorcerous Studies (3.5e Feat) + (As a spontaneous caster, you can prepare spells as a wizard.)
- Daring Step (3.5e Feat) + (As a swift action you may move to an adjacent square. This provoke an attack of opportunity.)
- Snowflake (3.5e Equipment) + (As a swift action, the wielder may flouris … As a swift action, the wielder may flourish her snowflake weapon, covering it in ice which resemble the arm of a snowflake. In this form the weapon 's reach increase by 5 feet and it deal an additional +2d6 cold damage on every successful hit. Dismissing the buff is a free action.hit. Dismissing the buff is a free action.)
- Boar Tusk Necklace (3.5e Equipment) + (As a swift action, you can increase damage you deal when you charge by +1d6.)
- Corrupt Breaker (3.5e Sacrifice) + (As a swift action, you wrap your weapon in dark flame and may ignore up to 2 points of hardness per level (maximum 20 at caster level 10) when striking objects.)
- Publication:Unearthed Arcana/Spontaneous Divine Casters + (As a twist on the traditional divine spell … As a twist on the traditional divine spellcaster, this variant concerts the cleric and druid into spontaneous spellcasters. Such characters have a limited number of spells known, as the sorcerer does, though their selection is not quite as limited as the sorcerer's list.t quite as limited as the sorcerer's list.)
- Ravening Beauty (3.5e Feat) + (As an experienced adept of the [[Hollow Ny … As an experienced adept of the [[Hollow Nymph (3.5e Martial Discipline)|Hollow Nymph]] discipline, you have discovered new ways to control and debilitate opponents with haunting grace, directing combat's sanguine flow ever closer to the endless thirsting void of your desire.the endless thirsting void of your desire.)
- Free Step (3.5e Skill Trick) + (As an expert of movement tactics, you learn to perfectly take short tactical move.)
- Eye of the Spider Queen (4e Paragon Path) + (As an eye of the spider queen, you pride y … As an eye of the spider queen, you pride yourself in your vigilance and pay attention to the smallest detail. You are a member of the secret police of Lolth, or a member of Arachne's elite infiltrating team. You specialize in steath, subterfuge and hit-and-run warfare.teath, subterfuge and hit-and-run warfare.)
- Lightning Rod (3.5e Equipment) + (As an immediate action when you or an ally within reach would suffer electrical damage, you can reduce the damage by half and electrify your weapon.)
- Greater Sudden Dodge (3.5e Feat) + (As an immediate action you gain a 100% chance to evade an attack.)
- Sudden Dodge (3.5e Feat) + (As an immediate action you gain a 20% chance to evade an attack.)
- Improved Sudden Dodge (3.5e Feat) + (As an immediate action you gain a 50% chance to evade an attack.)
- Orc Resilience (3.5e Feat) + (As an orc, you are one tough motherfucker.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)