Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Gut-Inducing Strike (3.5e Manuever) + (Attacked creatures are [[SRD:Sickened|sickened]] for 3 rounds.)
- Fear of The Other (3.5e Maneuver) + (Attacked creatures cannot attack nearby ally without fright.)
- Death Veil (3.5e Maneuver) + (Attacker must succeed on Fortitude save or take 5 points of cold damage, fatigue)
- Spellslashing Burst (3.5e Equipment) + (Attacks afflict spellstrained level on criticals)
- Self-Concealment-CE (3.5e Feat) + (Attacks against you have a 10% (or greater) miss chance.)
- Boardshield Style (3.5e Feat) + (Attacks and trample enemies while shieldsurfing.)
- Hoarfrost Blade (3.5e Maneuver) + (Attacks deal +2d6 cold damage + 1/initiator level)
- Spellslashing (3.5e Equipment) + (Attacks deal multiple spellstrained level on contact)
- Spellcutting (3.5e Equipment) + (Attacks deal spellstrained level on contact)
- Icy Blade (3.5e Maneuver) + (Attacks do bonus cold damage)
- Winter's Blade (3.5e Maneuver) + (Attacks do bonus cold damage)
- Antarctic Blade (3.5e Maneuver) + (Attacks do bonus cold damage)
- Time Marches On (3.5e Feat) + (Attacks for opponents who know how to avoid hitting themselves and falling down.)
- Collapsing Drift (3.5e Maneuver) + (Attacks halve enemy movement speed)
- Bullseye (3.5e Flaw) + (Attacks seem to home in on you.)
- Asuta Paragon (3.5e Racial Paragon Class) + (Attaining the power of their bloodlines, asuta paragons smite good and evil alike.)
- Arm Block (3.5e Feat) + (Attempt to block an attack with your arm, granting yourself a shield bonus to AC. You still take damage if the attack misses, but)
- Weapon of My Enemy (3.5e Maneuver) + (Attempt to disarm opponent, can't attempt to disarm you back.)
- Battle Healing (3.5e Weave) + (Attempt to heal someone using their own energy reserves)
- Hostile Mind (3.5e Feat) + (Attempting to control your mind is a painful experience.)
- Weightless Object (3.5e Spell) + (Attended object becomes weightless.)
- Synchronize Magic Item (3.5e Feat) + (Attune magic items to use your own save DCs.)
- Season's Herald (3.5e Maneuver) + (Attune yourself to the elements.)
- Aubreck Drallion (5e) + (Aubreck is a merchant prince in the [[Publication:Salvage Operation|''Salvage Operation'']] adventure.)
- Metamagic Catalyst (3.5e Utterance) + (Augment potions and scrolls with spontaneous metamagic effects, or reduce the effects for others.)
- Chain Power (4e Feat) + (Augment power to affect secondary target within range)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)