Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shout of Typhon (3.5e Spell) + (Bull rush and stun a mass of creatures in a 60 foot cone, with various options in strength.)
- Anvil-Striking Charge (3.5e Maneuver) + (Bull rush deals damage, push enemy into another to knock both prone.)
- Battlefield Bully (3.5e Feat) + (Bull rush related benefits.)
- SRD5:Gorgon + (Bull-like creature with metallic skin)
- SRD5:Bulette + (Bullets are aggressive quadrupedal [[SRD5:Monstrosity|monstrosities]] that burrow though dirt as easily as a fish swims through water.)
- Bullywug Croaker (5e) + (Bullywug bards)
- Bullywug Royal (5e)/Downfall + (Bullywug leader)
- Bullywug Knight (5e) + (Bullywug noble of chivalry)
- Dumphrey Frogart (5e) + (Bullywug noble of chivalry)
- Bullywug Royal (5e)/Dunwater + (Bullywug nobles)
- Gulpa'Gor (5e) + (Bullywug nobles)
- Bullywug Common (5e) + (Bullywugs are frog-like humanoids. They tend to live near swamps and are often encountered as henchmen (ex. Venger from the animated 1980's TV series))
- Duke Ickrind (5e) + (Bullywugs are frog-like humanoids. They tend to live near swamps and are often encountered as henchmen (ex. Venger from the animated 1980's TV series))
- Bunnyoid (5e) + (Bunnyoids appear as cute rabbits with tiny, blunt horns on their heads.)
- SRD5:Thief + (Burglars, bandits, cutpurses, treasure seekers, explorers, delvers, and investigators)
- Living Jar (3.5e Race) + (Burial jars filled with earth, hosting the body of an honoured warrior within themselves, they strive to prove their own worth.)
- Wildfire (3.5e Spell) + (Burn a target with ever-spreading fire.)
- Biotic Inversion (3.5e Power) + (Burn away your max hp to gain additional temporary power points.)
- Body Fuel (4e Feat) + (Burn healing surges to recover power points)
- Brimstone Blast, Balmz (3.5e Invocation) + (Burn those foes and cauterize them to prevent healing)
- Everburning Spell (3.5e Feat) + (Burn with everlasting flame)
- Soul Scorch (3.5e Invocation) + (Burn your enemy's '''soul'''.)
- Brimstone Spell (3.5e Feat) + (Burn your evil foes with this fire)
- Essentia Overreach (3.5e Feat) + (Burn your soul from both ends for temporary power.)
- Aspect of the Beetle (3.5e Feat) + (Burrowers by nature, the massive beetle can still prove a dangerous opponent with its powerful horn and acidic defense mechanism.)
- Publication:Grim-N-Gritty/Appendix 4/Sudden Action (3.5e Feat) + (Burst into sudden action when the situation calls for it.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)