Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- SRD:Improved Unarmed Strike + (Considered armed even when unarmed.)
- Vestikar (3.5e Deity) + (Consort of Syrali, patron of balance and second-in-command of the Silver Elf pantheon.)
- Nervous (3.5e Trait) + (Constantly alert, you're better at dodging physical threats at the expense of fighting mental ones.)
- Cadaver Collector (5e) + (Construct built to collect corpses from a battlefield)
- Cogwork Archivist (5e) + (Construct built to maintain a library.)
- Fractal Mascot (5e) + (Construct composed of pure mathmatics)
- Marut (5e) + (Construct that enforces contracts made on [[Sigil (5e)|Sigil]])
- Ruin Grinder (5e) + (Construct used for large excavations.)
- Construct (3.5e Subtype) + (Construct-subtype creatures are beings which were formed from inanimate matter, but which have the properties of living (or undead) beings rather than the Construct type.)
- Lifeforge Heart (3.5e Equipment) + (Constructs gain the ability to be healed by positive energy, though they also become able to be harmed by negative energy.)
- Android Common (5e) + (Constructs in [[SRD5:Humanoid|humanoid]] form.)
- Android Aerialist (5e) + (Constructs in [[SRD5:Humanoid|humanoid]] form.)
- Android Diplomat (5e) + (Constructs in [[SRD5:Humanoid|humanoid]] form.)
- Android Diver (5e) + (Constructs in [[SRD5:Humanoid|humanoid]] form.)
- Android Duelist (5e) + (Constructs in [[SRD5:Humanoid|humanoid]] form.)
- Android Medic (5e) + (Constructs in [[SRD5:Humanoid|humanoid]] form.)
- Android Sentry (5e) + (Constructs in [[SRD5:Humanoid|humanoid]] form.)
- Hungry Hungry Construct (3.5e Trait) + (Constructs usually cannot eat. Now they can.)
- Consu (3.5e Race) + (Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace.)
- Bio-Consume (3.5e Maneuver) + (Consume a foe's bio-energy and add it to your own.)
- Purifying Strike (3.5e Maneuver) + (Consume a use of a turning ability to gain a bonus on attack rolls equal to turning check and extra damage based on turning damage on creatures otherwise turned.)
- Necrotic Blade (3.5e Maneuver) + (Consume a use of rebuke undead to deal extra negative energy damage equal to rebuking damage)
- Disrupting Strike (3.5e Maneuver) + (Consume a use of turn undead to force an undead creature to succeed on Fortitude save or die)
- Glorious Weapons (3.5e Maneuver) + (Consume a use of turn/rebuke undead to treat weapon as ''holy/unholy'' for 1 round)
- Medicinal Serpentfang Brew (3.5e Maneuver) + (Consume poisons and heal from them.)
- Obscene Burning (3.5e Maneuver) + (Consume your opponents with their curse.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)