Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Phantasmal Force (5e) + (Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal [[SRD5:Psychic|psychic]] damage.<br /><br />)
- Spring of Life (3.5e Spell) + (Creates an oasis with [[SRD:Positive Energy Plane|positive energy]] enriched water that heals and cures living creatures and keeps [[SRD:Undead Type|undead]] away.)
- Destructive Wave (5e) + (Creates an omni-directional wave of energy that does [[SRD5:Thunder|thunder]] and [[SRD5:Radiant|radiant]] or [[SRD5:Necrotic|necrotic]] damage to enemies.<br /><br />)
- Destructive Wave (One) + (Creates an omni-directional wave of energy that does [[SRD5:Thunder|thunder]] and [[SRD5:Radiant|radiant]] or [[SRD5:Necrotic|necrotic]] damage to enemies.)
- Warmth (3.5e Spell) + (Creates an orb of warm healing light.)
- Chromatic Orb (One) + (Creates an orb that damages creatures with a chosen [[SRD5:Damage Type|damage type]].)
- Chromatic Orb (5e) + (Creates an orb that damages creatures with a chosen [[SRD5:Damage Type|damage type]].<br /><br />)
- Arcane Recorder (3.5e Equipment) + (Creates diamonds that record information about their surroundings.)
- Arms of Hadar (One) + (Creates energy tentacles that attack those in range.)
- Arms of Hadar (5e) + (Creates energy tentacles that attack those in range.<br /><br />)
- Pyrotechnics (5e) + (Creates firework display or smoke to [[SRD5:Blinded|blind]] enemies or [[SRD5:Heavily Obscured|obscure]] yourself.<br /><br />)
- Pyrotechnics (One) + (Creates firework display or smoke to [[SRD5:Blinded|blind]] creatures or [[SRD5:Obscure|obscure]] an area.)
- Light Spell (One) + (Creates light)
- SRD5:Light (spell) + (Creates light<br /><br />)
- SRD5:Light (spell) + (Creates light<br /><br />)
- Quin's Invisible Ink (5e Magic Item) + (Creates marks that only select creatures can see.)
- Earth II- Build (3.5e Phrase) + (Creates more walls of stone that last longer than Earth I.)
- Earth III- Wall (3.5e Phrase) + (Creates permanent walls of stone.)
- Publication:Dread Codex/New Spells/My Life For Yours + (Creates skeletons or zombies by sacrificing hit points.)
- Earth I- Earth (3.5e Phrase) + (Creates some walls of stone.)
- Bones of the Earth (One) + (Creates stone pillars)
- Bones of the Earth (5e) + (Creates stone pillars<br /><br />)
- Publication:Dread Codex/New Spells/Bone Tattoo + (Creates tattoo that grants spell resistance to some effects and vulnerability to turning; mindless undead react to tattooed creature as if they were undead.)
- Publication:Dread Codex/New Spells/Corpse Defense + (Creates tentacles from corpses and dying creatures that grapple, drown targets in range.)
- Gust (5e) + (Creates wind effects that can push objects or other minor effects.<br /><br />)
- Gust (One) + (Creates wind effects that can push objects or other minor effects.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)