Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Windshear (5e Spell) + (Cut your enemies with a solidified razor of high-speed wind.<br /><br />)
- Masochistic Blast (3.5e Maneuver) + (Cut yourself to release a shotgun blast of high pressure blood.)
- Puffball (3.5e Race) + (Cute little round things with cute little round limbs. Kirby-inspired to a degree, although also takes some inspiration from the Pokémon Jigglypuff and does not have the Inhale (which is considered something class-based).)
- Hypercompetent Warrior (3.5e Class) + (Cuts through all the little restrictions that normally make playing a martial character overly complicated, and just does stuff well.)
- Seppia (3.5e Race) + (Cuttlefish aliens from a jovian planet. They assume the form of humanoids using artificial bodies.)
- Cyndaquil (3.5e Monster) + (Cyndaquil is a small echidna-like creature with the power to produce flames from its back. However, it would much rather run away from an adversary than try to fight.)
- Waltz of Slight Sleight (3.5e Maneuver) + (DCs and opposed checks are more suited to your build.)
- Scout UA (5e) + (DEPRECATED! This subclass focuses on pathfinding)
- The Undying Light (5e) + (DEPRECATED. These warlocks draw power from the Positive Plane)
- Daemogoth Titan (5e) + (Daemogoth grown to gargantuan size)
- Forceful Shot (3.5e Maneuver) + (Damage and knock down a target.)
- Mental Rush (3.5e Maneuver) + (Damage and throw back all adjacent opponents.)
- SRD:Enhance Spell + (Damage cap of spells increases by 5 or 10 dice.)
- Psychic (3.5e Other) + (Damage caused by mental attacks, fatiguing the body and clouding the mind.)
- Alignment Damage (3.5e Other) + (Damage dealt by holy, unholy, anarchic, and axiomatic sources.)
- Cleaving Shots (3.5e Maneuver) + (Damage multiple enemies in a line)
- SRD:Improved Natural Attack + (Damage of a natural weapon increases one step.)
- Ongoing Damage (3.5e Condition) + (Damage that occurs over multiple rounds.)
- Heart of Pure Darkness (3.5e Feat) + (Damage yourself to hurt others.)
- Publication:Dread Codex/Magic Items/Undead Sensitive + (Damages undead creatures you critical, and changes color when near undead.)
- Publication:Hyperconscious/Psionic Feats/Wounding Resonance + (Damaging powers you manifest that inflict damage against living targets also bleed.)
- Damocles (3.5e Equipment) + (Damocles weapons mark a target, striking them with the weapon every round they remain in range.)
- Hydration (3.5e Utterance) + (Dampen or dry objects, and satisfy or provoke thirst.)
- Change Psionics (3.5e Power) + (Dampen or enhance psionics.)
- Don't Shoot the Pianist! (3.5e Feat) + (Dance around all the projectiles, weapons and spells, while keeping the music going.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)