Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Vital Drain (3.5e Maneuver) + (Duplicate ''[[SRD:Vampiric Touch|vampiric touch]]'', even making it as part of an attack.)
- Contingent Message (3.5e Utterance) + (Duplicate the effect of ''[[SRD:Magic Mouth|magic mouth]]'' or do so in text format.)
- Thousand Demon Blade (3.5e Maneuver) + (Duplicate the effects of ''[[SRD:Blade Barrier|blade barrier]]''.)
- Crushing Commentary (3.5e Maneuver) + (Duplicate the effects of ''[[SRD:Crushing Despair|crushing despair]]'' on one target, or drive them even further into sadness, rendering them staggered.)
- Anger the Sleeping Earth (3.5e Utterance) + (Duplicate the effects of ''[[SRD:Earthquake|earthquake]]'', or reshape the land with ''[[Reticulating Splines (3.5e Spell)|reticulating splines]]''.)
- Vision Sharpened (3.5e Utterance) + (Duplicate the effects of ''[[SRD:See Invisibility|see invisibility]]'', or become ''[[SRD:Invisibility|invisible]]'' yourself.)
- Salamander's Cloak (3.5e Invocation) + (Duplicate the effects of ''fire shield''.)
- Penetrating Vision (3.5e Power) + (Duplicate the effects of a [[SRD:Ring of X-Ray Vision|Ring of X-Ray Vision]].)
- Unexpected Counter (3.5e Maneuver) + (Duplicates a counter you know of level 4 or below.)
- Return the Favor (3.5e Maneuver) + (Duplicates a martial strike that targeted you.)
- Lesser Strike of the True Path (3.5e Maneuver) + (Duplicates a strike of level 4 or below.)
- Strike of the True Path (3.5e Maneuver) + (Duplicates a strike you know of level 7 or below.)
- See Those who Have Yet to Die (3.5e Maneuver) + (Duplicates the Deathwatch spell.)
- Preserve the Soul (3.5e Maneuver) + (Duplicates the effects of the Death Ward spell.)
- Duraleather (3.5e Equipment) + (Duraleather is leather which is particularly heavy or dense, either by nature of the creature it came from or through alchemical alteration.)
- Elemental Spirit (3.5e Subtype) + (During the early battles between celestial … During the early battles between celestials and fiends, their conflicts raged into the inner planes. Those who fell would respawn in their home planes, but only sometimes. From time to time, fiends and celestials alike would be reborn as elemental creatures, neither proper outsider nor elemental entity.ther proper outsider nor elemental entity.)
- Jack of All Trades (3.5e Feat) + (During your travels, you have picked up a large number of skills.)
- Durzite (3.5e Race) + (Durzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces.)
- Duskborn Impaler (3.5e Racial Substitution Levels) + (Duskborns who choose to train in martial weapons often learn the discipline perfected by the Dreadspears, who focus on using the spear and intimidation to bring their opponents to their knees.)
- SRD5:Dust Mephit + (Dust mephit appears similar to [[SRD5:Imp|Imp]]s made of dust.)
- Combination Dust (3.5e Equipment) + (Dust which can store spells, releases when thrown.)
- Dust of Magic Finding (3.5e Equipment) + (Dust which coats everything with a magical aura within a 30ft radius, glows based on aura strength, viewers can use Spellcraft to determine aura strength and spell school.)
- Dwarf Faerie (3.5e Race) + (Dwarf Faeries are really small winged fey with some minor magical powers.)
- Dwarf (3.5e Template) + (Dwarfism is a particular genetic disorder causing the base creature to be reduced to approximately half it's usual size.)
- Dwarven Destroyer (3.5e Prestige Class) + (Dwarven Defenders are great, but sometimes the dwarves need to go on the offensive. Enter the Dwarven Destroyer, master of axe and hammer.)
- Duergar Stone Guard (5e) + (Dwarven Veteran)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)