Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mind Poop (3.5e Power) + (Flood the target's mind with inane, mindbreaking images and sounds. '''That's Mama Luigi to you, Mario!''')
- Xolotl (3.5e Deity) + (Floods from the flood god! Lightning from his lightning spear! Xolotl hates the surface, smashing his chariot of waves against the shore and bringing the ocean deep onto land's territory.)
- Flumph (5e) + (Flumphs look something like floating jellyfish with eyestalks)
- Gentle Fist Flurry (3.5e Feat) + (Flurry touch!)
- Screaming Fly (3.5e Maneuver) + (Fly all over the field while making inane noises that make it really, really, really, ''really'' hard for enemy spellcasters to concentrate. Just like a housefly, only about a thousand times more aggravating!)
- Aspect of Wind (4e Feat) + (Fly and push enemies after landing)
- Red Tornado (3.5e Maneuver) + (Fly in a straight line up to three your move speed, attacking every opponent once on the way with lots of extra damage.)
- Red Cyclone (3.5e Maneuver) + (Fly in a straight line up to twice your move speed, attacking every opponent once on the way.)
- Soft Flight (3.5e Feat) + (Fly in complete silent)
- Bloodthirst (3.5e Maneuver) + (Fly into a rage for 5 rounds, gaining benefits for killing as many things as you can.)
- Dancing Inferno (3.5e Maneuver) + (Fly twice your speed, damaging and negating fire immunity to adjacent foes.)
- Dancing Wildfire (3.5e Maneuver) + (Fly, dealing fire damage to adjacent creatures.)
- Chasme (5e) + (Fly-like [[Demon (5e)|demon]])
- Flying Horror (5e) + (Flying aberration of Ravnica)
- Vargouille (5e) + (Flying head with batwings for ears.)
- Pteranodon (5e) + (Flying reptile out of the dinosaur age.)
- Flameskull (5e) + (Flying skull engulfed in green flame)
- Squirrel, Flying (3.5e Monster) + (Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.)
- Eye Pluck (3.5e Maneuver) + (Focus and aim for the eyes, dealing double damage and blinding your opponent.)
- Throat Rip (3.5e Maneuver) + (Focus and aim for the throat, dealing double damage and silencing your opponent.)
- Orbital Laser (3.5e Spell) + (Focus and launch a beam of focused light to the surface, drilling a hole and vaporizing everything in its path.)
- Focus Radiance (3.5e Spell) + (Focus nearby light onto a single point, damaging and possibly dazzling or blinding foes.)
- SRD:Combat Casting + (Focus on the spell, not the chaos of battle.)
- Prismatic Sword (3.5e Spell) + (Focus the power of prismatic spray into a blade of light, and strike down your foes!)
- Focus (3.5e Equipment) + (Focus weapons can be used to perform somatic components, and enhance weapon-like spells channeled through it.)
- Combat Action Focus (3.5e Feat) + (Focus your training on a specific combat action)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)