Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Publication:Unearthed Arcana/Controlled Immolation (Feat) + (If you catch on fire, the flames don't hurt you.)
- Flammability (3.5e Feat) + (If you deal fire damage, creatures risk catching on fire.)
- Publication:Unearthed Arcana/Character Background + (If you define background as "everything that happened to a character before now," then you can use this character background variant to actually generate a character.)
- Point Blank Blast (3.5e Feat) + (If you deliver an area of effect against an adjacent target, it takes more damage and you ignore evasion.)
- Ring of Sacrifice (3.5e Equipment) + (If you die while wearing the ring you can be raised with no losses, but the ring breaks.)
- Rare Ring of Sacrifice (3.5e Equipment) + (If you die while wearing the ring you can be raised with no losses and you keep all your items, but the ring breaks. It even works on effective-deaths such as petrification, curses, and imprisonment.)
- Haunting Death Curse (3.5e Spell) + (If you die with this spell active, you will return as a [[SRD:Ghost|ghost]], giving you a chance to avenge your death.)
- Bury the Dead (3.5e Spell) + (If you die, you are automatically buried and given blessings.)
- Soul of the Balor (3.5e Feat) + (If you die, you'll take them out with you!)
- Unaging Mystic (3.5e Feat) + (If you do not cast spells or manifest powers you do not age.)
- Mystic Blade (3.5e Class) + (If you don't want to wait for the spellsword prestige class, the mystic blade offers an alternative combination of sorcery and steel.)
- Torn Asunder (3.5e Maneuver) + (If you grab a hold of them, you may very well kill them instantly.)
- Maneuver-Like Refresh (3.5e Feat) + (If you have [[Maneuver-Like Abilities (3.5e Creature Ability)|maneuver-like abilities]], you can refresh them quicker.)
- Dimensional Body Storage (3.5e Feat) + (If you have an artificial body part, or are artificial already, you gain the ability to store and use arm or handheld items within.)
- Belladone's Shared Fortune/Misfortune (3.5e Spell) + (If you have bad luck on your rolls, you can share it with others. Or share your good luck instead.)
- Telepathy Stacker (3.5e Feat) + (If you have multiple sources of telepathy, they stack instead of overlap.)
- Extra Immune (3.5e Trait) + (If you have redundant immunity, your immunity applies even against things which would bypass it.)
- Tips To Help You Find A High Quality Steam And Pressure Washer (3.5e Feat) + (If you have the clarity about your needs, then finding the right pressure washer would not be a problem for you.)
- Double Weapon Art (3.5e Feat) + (If you have two weapons with the same special abilities, you can activate both of them at the same time.)
- Multiweapon Rend-CE (3.5e Feat) + (If you hit an opponent with two or more weapons (wielded in different hands) in the same round, you may automatically rend the opponent.)
- Two-Weapon Rend-CE (3.5e Feat) + (If you hit an opponent with two or more weapons (wielded in different hands) in the same round, you may automatically rend the opponent.)
- Ring of Riposte (3.5e Equipment) + (If you interrupt an attack with an attack of your own, you will deal extra damage.)
- Timmy (3.5e Alternate Class Feature) + (If you like the idea of loading up a caste … If you like the idea of loading up a caster with nothing but Fireballs and letting them loose, you have no brain. If you ''don't'' like the idea of loading up a caster with nothing but Fireballs and letting them loose, you have no heart. This ACF is for when you just want some brainless Michael Bay fun for Timmies and create as many explosions as possible without worrying about your daily spell slots.out worrying about your daily spell slots.)
- Spell Stealing Mirror (3.5e Maneuver) + (If you make a save against a spell (up to 6th level), you can choose to absorb it and use it against them.)
- Duct Tape of Air Dominion (3.5e Equipment) + (If you manage to pin and tie up an air elemental, you can use it to ride around as your loyal steed.)
- Quantum Shot (3.5e Equipment) + (If you miss your target, you will surely hit something near him.)
- Recovery Strike (5e Feat) + (If you miss, you continue your swing to strike again elsewhere.)
- Random Race and Class Generator (3.5e Other) + (If you need help choosing a race or class, the following charts should help choose a class and race, both published and homebrew.)
- Will of the People (3.5e Maneuver) + (If you need to make a saving throw, you may have your whole party roll using their saves. If at least one person succeed, you succeed.)
- Shielded Provocation (3.5e Feat) + (If you provoke an attack of opportunity, add +4 AC to your shield AC against that attack.)
- Ring of Delayed Damage (3.5e Equipment) + (If you receive a killing blow while wearing this ring, you are left at -1 and stable. However, you must act to heal quickly or you will surely die.)
- Average Out (3.5e Feat) + (If you roll a natural 1, the next roll is guaranteed to be at least a 10.)
- Missed and Pissed (3.5e Feat) + (If you roll a natural 1, you can briefly rage.)
- Crimson Frenzy (3.5e Maneuver) + (If you take a heavy blow, you can go into a frenzy at the risk of the lives of yourself and your allies.)
- Pigeonholing (3.5e Equipment) + (If you treat someone like they're an extremist, they can become one.)
- Backlash Wind (3.5e Maneuver) + (If you're attacked, counterattack with a bull rush with your wings.)
- Fall to Pieces (3.5e Feat) + (If you're hit by a huge blow you can fall to pieces to negate most of it. The problem is getting back together...)
- Loosened Tresses (3.5e Maneuver) + (If your are attacked and are missed, you can counter with a trip attack.)
- Brutal Murder (3.5e Maneuver) + (If your enemy is stupid enough to stay within reach, they will suffer dearly.)
- Soul Tap (3.5e Spell) + (If your opponent acts against you, you drain energy from them.)
- Deathblast Spell (3.5e Feat) + (If your spell kills an enemy, they become a waiting proximity mine waiting to explode!)
- Blade Buster (3.5e Feat) + (If your weapons aren't hitting quite like your fists, they are now...but you might break them.)
- Ignition (3.5e Power) + (Ignite the target, which burns vigorously.)
- Argument by Dismissal (3.5e Maneuver) + (Ignore Diplomacy, Intimidate, and mind-affecting effects)
- Forest Walk (4e Feat) + (Ignore [[4e#difficult terrain|difficult terrain]] that is the result of woodlands.)
- Archer's Eye (3.5e Utterance) + (Ignore concealment for 1 minute, or gain concealment against ranged attacks.)
- Interval of Confidence (3.5e Maneuver) + (Ignore concealment, deal extra damage)
- Improved Piercing Eldritch Blast (3.5e Feat) + (Ignore energy resistance)
- Shadowshatter (3.5e Maneuver) + (Ignore hardness and deal double damage to objects)
- SRD:Ruinous Rage + (Ignore hardness while in rage.)
- SRD:Spectral Strike + (Ignore incorporeal miss chance.)