Deathblast Spell (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 8-19-10
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Deathblast Spell [Metamagic] Benefit: When you slay an opponent with a Deathblast Spell, their corpse retains dangerous magic energy within. If jostled, disturbed, or any creature takes movement within 5 feet of the corpse, the magical energy detonates into a glowing explosion that deals 1d8 points of damage per level of the spell, out to a 10 foot radius. Those in the blast may make a Reflex save for half, with a DC equal to the original spell's DC (regardless if the original spell offered a save or not). This explosion destroys the corpse, reducing it to ash. The magic remains active for 1 minute per caster level before the explosive property of the corpse goes inert.

Deathblast Spell can be applied to any spell which causes death, either directly or via hit point or ability damage. It does not work if the body is destroyed from the original spell. If multiple creatures are subject to deathblast spell, select one of the newly made corpses to hold the deathblast effect. A deathblast spell uses up a spell slot one level higher than the spell’s actual level.



Back to Main Page3.5e HomebrewCharacter OptionsFeats


Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryIf your spell kills an enemy, they become a waiting proximity mine waiting to explode! +
TitleDeathblast Spell +
TypeMetamagic +