Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Earth Breaker (3.5e Prestige Class) + (Martial warriors who have linked themselves with the power of earth, imbued with heavy power.)
- Flare Buster (3.5e Prestige Class) + (Martial warriors who have linked themselves with the power of fire, their souls burn with an unquenchable flame to cause all their problems to... explode!)
- Air Cutter (3.5e Prestige Class) + (Martial warriors who have linked themselves with the power of air, they dash at great speed unbound by earth's grip.)
- Deathblows (5e Variant Rule) + (Martials should have more things to do with their extra attacks then just bonk an enemy a few times, this rule intends to address this.)
- Buried Presence (3.5e Force Power) + (Mask your presence to divinations.)
- Cloud Giant Smiling One MotM (5e) + (Masked [[SRD5:Cloud Giant|cloud giant]] tricksters (MotM variant))
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- SRD5:Swarm of Insects + (Mass of insects.)
- Final Destination, Mass (3.5e Spell) + (Mass version of Final Destination)
- Massive Critical (3.5e Equipment) + (Massive Critical weapons increase the critical multiplier of the weapon by one step.)
- Vines of Aubrey (3.5e Invocation) + (Massive carnivorous plants erupt from the ground and attempt to eat your enemies)
- Winds of Memory (3.5e Spell) + (Massively affect the memories or thoughts of a creature.)
- Black Beast Blood (3.5e Maneuver) + (Massively damage weapons (and natural weapon attackers) which strike at you in melee.)
- Master Shifter (D20 Modern Advanced Class) + (Master Shifters are Transmutation Specialists or Werewolves. Or Both. They learn to gain extra power while not in their own form, which augments their already impressive abilities.)
- Autoplate Pilot, Variant (3.5e Class) + (Master craftsman and tinkerers whose intelligence is turned to martial bent, in the form of a wondrous suit of mechanical armor.)
- Dwarf, Variant (4e Race) + (Master craftsmen of iron and stone, unyielding as the rock of which they were forged.)
- Red Magus (3.5e Class) + (Master of all, the red magus can cast harmful magic, healing magic, and even tough it out with a sword when needed.)
- Biotechnician (3.5e Class) + (Master of biotechnology, you graft, augment, and change biology to work in your favor.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Carcinomancer (3.5e Class) + (Master of disease magic)
- Magus Portalus (3.5e Prestige Class) + (Master of the Portal)
- Constructor (3.5e Class) + (Master of the construct, create golems and form an army to fight in battle.)
- Death Magus (3.5e Class) + (Master of the save or die, they feed on death to fuel their abilities.)
- Spellwielder (3.5e Prestige Class) + (Master of the touch spell, you can use them to much greater effect than normal.)
- Master of the Blade (3.5e Feat) + (Master the blade until you use your it with ease and swiftness.)
- Apprentice of the Sublime Way (3.5e Feat) + (Master the sublime way.)
- Portalist (3.5e Prestige Class) + (Master thinking with portals, making shortcuts from A to B.)
- Shinobi (3.5e Class) + (Masterful ninja, you stalk the night. All will fear the assassin in the dark: the shinobi!)
- Meteoric Explosive Wave (3.5e Invocation) + (Mastering the explosive wave invoaction has allowed for unique uses for it)
- Ninja of the Ebon Shadow (3.5e Prestige Class) + (Masters of stealth that use shadow magic to foil sensors and confuse enemies.)
- Aspect of the Dragonfly (3.5e Feat) + (Masters of the air, they are proof power can come in small packages.)
- True Archer (3.5e Class) + (Masters of the bow and crossbow, the true archer is the prime example of power at a distance.)
- Biomancer (3.5e Class) + (Masters of the world unseen, good Biomancers heal and improve the body, and evil ones are masters of disease, decay, and suffering.)
- Time Mage (3.5e Class) + (Masters of time and space, the Time Mage can cause opponents to freeze or the stars to fall upon them.)
- SRD5:Monk + (Masters of unarmed combat and ki)
- Skycutter (3.5e Class) + (Masters of wind, these free spirits dance in the skies with their air elemental brethren.)
- Adult Kruthik (5e) + (Mature Kruthik)
- Kruthik Hive Lord (5e) + (Mature Kruthik)
- Vegepygmy Chief (5e) + (Mature [[Vegepygmy (5e)|vegepygmy]], capable of reproduction via spores.)
- Maw Demon (5e) + (Maw demons look like a nightmare version of a [[SRD5:Xorn|Xorn]].)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Maximize Strike (3.5e Feat) + (Maximize the damage of your attack by taking a -6 penalty to hit.)
- Maximize Spell (4e Feat) + (Maximized damage to one target, as if a Critical Hit)
- Mayahuel (3.5e Deity) + (Mayahuel is the only female deity in the brachyuran pantheon appearing as a [[Brachyura (3.5e Race)|brachyura]] with a snake tail bottom and endless claw pincers along her entire length, like a centipede.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Shunned Energy (3.5e Flaw) + (Maybe fire elementals killed your mom, or you got dropped in acid as a baby. Whatever the case, there’s an energy type that freaks you out and you avoid anything to do with it.)
- Self-Experimenter (3.5e Alternate Class Feature) + (Maybe it because you ran out of test subjects or perhaps you have a twisted sense of ethic, but you make dangerous bizarre experiment upon yourself. This grant you strange and powerful abilities beyond most chemist but distract you from)
- Animal Hatred (3.5e Trait) + (Maybe you are cursed, or perhaps you just don't have a way with critters, but animals really have a distaste for you.)
- Obvious Weak Spot (3.5e Flaw) + (Maybe you should cover up that big red flashing weak spot on your chest. No? Alright then.)
- Feral Child (3.5e Feat) + (Maybe you were abandoned as a child by accident or maybe you have an ancient demon fox bound to your body that makes you shout stupid things and run around on all fours. Whatever it is, you're really quite feral.)