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A list of all pages that have property "Summary" with value "Not only do you eat people, but you eat items too.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Kenjutsu Disciple (3.5e Alternate Class Feature)  + (Not all samurai wear heavy armor and carry banners, some prefer to be duelists perfecting their art. The kenjutsu disciple is a master of sword-fighting, eschewing heavy armor and becoming an unparalleled champion of the blade.)
  • Gunslinger Scoundrel (3.5e Alternate Class Feature)  + (Not all scoundrel smell like rose and bloo
    Not all scoundrel smell like rose and blood, some smell like black powder and rose! The Gunslinger Scoundrel is a ranged variant of the Scoundrel, losing the ability fight effectively in melee in exchange for ranged ability. Their ability to use maneuvers is also reduced considerably, losing about half of their maneuvers known and access to many disciplines. In exchange they gain a higher HD, base attack bonus and some additional special abilities and feat.
    ome additional special abilities and feat.)
  • Ninja Exorcist (3.5e Alternate Class Feature)  + (Not all shinobi are Assassin, some temple
    Not all shinobi are Assassin, some temple train specialized priestess in the art of banishing evil spirits and allow good spirits to rest. These shinobi wander the world and seek out and destroy the threat of undeath wherever they find it. They are usually accompanied by a benign spirit or a hallowed bird, which aid them on their journey and allow them to channel holy energy.
    ney and allow them to channel holy energy.)
  • Covert Wizard (3.5e Alternate Class Feature)  + (Not all societies are tolerant toward magi
    Not all societies are tolerant toward magic, especially not arcane magic. In such places wizards and sorcerers are hunted down, imprisoned or even killed. However struggles breed innovation. The wizards produced by such circumstances are especially adept at hiding their magic, from covering up their spellbook to casting spells with little fanfare.
    ook to casting spells with little fanfare.)
  • Silver Swordsman (3.5e Alternate Class Feature)  + (Not all swashbucklers are lightly armored
    Not all swashbucklers are lightly armored dastardly dashing foes. The silver swordsman, known for the silver full plate they tend to wear, fights while wearing the heaviest of armor. A silver swordsman is able to wear heavy armor, but lacks the inherent nimbleness of the typical swashbuckler.
    nt nimbleness of the typical swashbuckler.)
  • Aquatic Wergard (3.5e Racial Substitution Levels)  + (Not all the wergards are statue-esque colossi of the land. Some have sunk below the waves and become sentient ruins of seaweed, shale, and sand. This change applies to any class, and some changes for the paragon class.)
  • Abyssal Heritor Warlock (3.5e Alternate Class Feature)  + (Not all warlocks need damage reduction. For those that don't, gaining a few flavorful feats is a better choice.)
  • War-Lock (3.5e Alternate Class Feature)  + (Not all warlocks throw energy blasts...)
  • Crusade Fighter (3.5e Alternate Class Feature)  + (Not all warriors of faith are paladins or
    Not all warriors of faith are paladins or clerics, often found amongst them are devoted mundane armsmen. While unable to cast spells, these men and women fight with the same faithful fervor. Amongst those, a few gain such favor from their deity that they find themselves divinely inspired and can perform deeds no mundane armsmen could.
    an perform deeds no mundane armsmen could.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Feat Wilder (3.5e Alternate Class Feature)  + (Not all wilder go crazy when they wild surge, some have a calmer mind and focus on other things.)
  • White Witch (3.5e Alternate Class Feature)  + (Not all witches are dark patron-dealing he
    Not all witches are dark patron-dealing hexers who brings bad luck to those who cross them. White witches instead focus on bringing good luck to others and communing with more peaceful spirits. Just as they are benevolent witches, not all white witches are good-aligned, some might be using their powers for their own interests or even outright malevolent.
    own interests or even outright malevolent.)
  • Catalyst Witch (3.5e Alternate Class Feature)  + (Not all witches focus on familiars, some possess powerful catalyst which they cast their magic through.)
  • Fetish Witch (3.5e Alternate Class Feature)  + (Not all witches relies on familiar for their spellcasting. The fetish witch use powerful fetishes to commune with dark spirit, who in turn advise and inspire her. This complicit relation make these witches more like clerics than wizards.)
  • Renaissance Polymath (3.5e Alternate Class Feature)  + (Not content with experimenting with chemistry, a renaissance polymath is a master of many skills. They are especially well-learned in knowledge and crafts, but they lack the alchemist's innate affinity with poison.)
  • Martial Scholar (3.5e Alternate Class Feature)  + (Not content with simply learning spells, the martial scholar seeks the lore of martial maneuvers. This leads them to have somewhat stunted spellcasting and to not develop the anomalous blast ability, but the gains are well worth the price.)
  • Divine Agent (3.5e Feat)  + (Not every believer becomes a Paladin or Cleric. You're on a mission from God.)
  • Knight of the Broken Halo (3.5e Prestige Class)  + (Not every fallen paladin falls unto evil. Some redirect their conviction to a more benign focus on good or law.)
  • Footsoldier Knight (3.5e Alternate Class Feature)  + (Not every knight fight on the back of a valorous steed, you are one of them.)
  • Master Invoker (3.5e Prestige Class)  + (Not every warlock utilizes eldritch blasts. Some prefer to rely more on their invocations to control the battlefield.)
  • Automail Graft (3.5e Equipment)  + (Not everyone has access to ''[[SRD:Regeneration|regeneration]]''. For those, automail is used for functional, yet cheap, prosthetic limbs.)
  • Laser (3.5e Cleric Domain)  + (Not merely light, but focused coherent beams of doom belong to clerics with the laser domain.)
  • False Swipe (3.5e Feat)  + (Not only can you deal extra nonlethal without penalty, you can make sure your lethal doesn't kill either.)
  • Mob Rule (3.5e Maneuver)  + (Not only can you intimidate the enemy, the more you have on your side the scarier you are.)
  • Gravebound Warlock (3.5e Alternate Class Feature)  + (Not only clerics and necromancers dabble with the undead. A small cabal of death-worshipper warlocks exists in secrecy. They have either done a pact with some powerful undead or their blood is touched by the taint of undeath, as in the case of mortifs.)