Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Kenjutsu Disciple (3.5e Alternate Class Feature) + (Not all samurai wear heavy armor and carry banners, some prefer to be duelists perfecting their art. The kenjutsu disciple is a master of sword-fighting, eschewing heavy armor and becoming an unparalleled champion of the blade.)
- Gunslinger Scoundrel (3.5e Alternate Class Feature) + (Not all scoundrel smell like rose and bloo … Not all scoundrel smell like rose and blood, some smell like black powder and rose! The Gunslinger Scoundrel is a ranged variant of the Scoundrel, losing the ability fight effectively in melee in exchange for ranged ability. Their ability to use maneuvers is also reduced considerably, losing about half of their maneuvers known and access to many disciplines. In exchange they gain a higher HD, base attack bonus and some additional special abilities and feat.ome additional special abilities and feat.)
- Ninja Exorcist (3.5e Alternate Class Feature) + (Not all shinobi are Assassin, some temple … Not all shinobi are Assassin, some temple train specialized priestess in the art of banishing evil spirits and allow good spirits to rest. These shinobi wander the world and seek out and destroy the threat of undeath wherever they find it. They are usually accompanied by a benign spirit or a hallowed bird, which aid them on their journey and allow them to channel holy energy.ney and allow them to channel holy energy.)
- Covert Wizard (3.5e Alternate Class Feature) + (Not all societies are tolerant toward magi … Not all societies are tolerant toward magic, especially not arcane magic. In such places wizards and sorcerers are hunted down, imprisoned or even killed. However struggles breed innovation. The wizards produced by such circumstances are especially adept at hiding their magic, from covering up their spellbook to casting spells with little fanfare.ook to casting spells with little fanfare.)
- Silver Swordsman (3.5e Alternate Class Feature) + (Not all swashbucklers are lightly armored … Not all swashbucklers are lightly armored dastardly dashing foes. The silver swordsman, known for the silver full plate they tend to wear, fights while wearing the heaviest of armor. A silver swordsman is able to wear heavy armor, but lacks the inherent nimbleness of the typical swashbuckler.nt nimbleness of the typical swashbuckler.)
- Aquatic Wergard (3.5e Racial Substitution Levels) + (Not all the wergards are statue-esque colossi of the land. Some have sunk below the waves and become sentient ruins of seaweed, shale, and sand. This change applies to any class, and some changes for the paragon class.)
- Abyssal Heritor Warlock (3.5e Alternate Class Feature) + (Not all warlocks need damage reduction. For those that don't, gaining a few flavorful feats is a better choice.)
- War-Lock (3.5e Alternate Class Feature) + (Not all warlocks throw energy blasts...)
- Crusade Fighter (3.5e Alternate Class Feature) + (Not all warriors of faith are paladins or … Not all warriors of faith are paladins or clerics, often found amongst them are devoted mundane armsmen. While unable to cast spells, these men and women fight with the same faithful fervor. Amongst those, a few gain such favor from their deity that they find themselves divinely inspired and can perform deeds no mundane armsmen could.an perform deeds no mundane armsmen could.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Feat Wilder (3.5e Alternate Class Feature) + (Not all wilder go crazy when they wild surge, some have a calmer mind and focus on other things.)
- White Witch (3.5e Alternate Class Feature) + (Not all witches are dark patron-dealing he … Not all witches are dark patron-dealing hexers who brings bad luck to those who cross them. White witches instead focus on bringing good luck to others and communing with more peaceful spirits. Just as they are benevolent witches, not all white witches are good-aligned, some might be using their powers for their own interests or even outright malevolent.own interests or even outright malevolent.)
- Catalyst Witch (3.5e Alternate Class Feature) + (Not all witches focus on familiars, some possess powerful catalyst which they cast their magic through.)
- Fetish Witch (3.5e Alternate Class Feature) + (Not all witches relies on familiar for their spellcasting. The fetish witch use powerful fetishes to commune with dark spirit, who in turn advise and inspire her. This complicit relation make these witches more like clerics than wizards.)
- Renaissance Polymath (3.5e Alternate Class Feature) + (Not content with experimenting with chemistry, a renaissance polymath is a master of many skills. They are especially well-learned in knowledge and crafts, but they lack the alchemist's innate affinity with poison.)
- Martial Scholar (3.5e Alternate Class Feature) + (Not content with simply learning spells, the martial scholar seeks the lore of martial maneuvers. This leads them to have somewhat stunted spellcasting and to not develop the anomalous blast ability, but the gains are well worth the price.)
- Divine Agent (3.5e Feat) + (Not every believer becomes a Paladin or Cleric. You're on a mission from God.)
- Knight of the Broken Halo (3.5e Prestige Class) + (Not every fallen paladin falls unto evil. Some redirect their conviction to a more benign focus on good or law.)
- Footsoldier Knight (3.5e Alternate Class Feature) + (Not every knight fight on the back of a valorous steed, you are one of them.)
- Master Invoker (3.5e Prestige Class) + (Not every warlock utilizes eldritch blasts. Some prefer to rely more on their invocations to control the battlefield.)
- Automail Graft (3.5e Equipment) + (Not everyone has access to ''[[SRD:Regeneration|regeneration]]''. For those, automail is used for functional, yet cheap, prosthetic limbs.)
- Laser (3.5e Cleric Domain) + (Not merely light, but focused coherent beams of doom belong to clerics with the laser domain.)
- False Swipe (3.5e Feat) + (Not only can you deal extra nonlethal without penalty, you can make sure your lethal doesn't kill either.)
- Mob Rule (3.5e Maneuver) + (Not only can you intimidate the enemy, the more you have on your side the scarier you are.)
- Gravebound Warlock (3.5e Alternate Class Feature) + (Not only clerics and necromancers dabble with the undead. A small cabal of death-worshipper warlocks exists in secrecy. They have either done a pact with some powerful undead or their blood is touched by the taint of undeath, as in the case of mortifs.)
- Item Eater (3.5e Feat) + (Not only do you eat people, but you eat items too.)
- Lasting Spell (3.5e Feat) + (Not quite Persistent Spell, Lasting Spell still increases spell duration significantly.)
- Hazed (3.5e Condition) + (Not quite mindless.)
- Arms of the Tyrant Lizard (3.5e Spell) + (Not quite what you were expecting, this dual use spell either acts as a curse, or a strange blessing. Wither enemy arms and bolter the strength of your own!)
- Modern Clothes (3.5e Equipment) + (Not terribly practical, but stylish, these clothes seem to be from another time.)
- Gallant Thief (3.5e Alternate Class Feature) + (Not the common ruffian, the gallant thief … Not the common ruffian, the gallant thief is a refined gentleman who makes thievery into an art. The typical image of a gallant thief is one of a bored noble who turns thievery into a hobby, adhering to eccentricities such as announcing his crime, leaving calling cards or even returning the stolen item to its owner. A gallant thief knows how to fight, but does not rely on sneaky strikes like scoundrels, instead being skilled duelists.coundrels, instead being skilled duelists.)
- Soul Collector (3.5e Prestige Class) + (Not to be confused with a grim reaper working for the sake of the natural cycle, soul collectors actually gather souls for their own use, drawing power from them.)
- Hamburder (3.5e Equipment) + (Not to be confused with hamburgers, this magical and technically living "food" will multiply rapidly if not eaten.)
- Faun (3.5e Race) + (Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories.)
- Self-Destruct (3.5e Equipment) + (Not typically placed on magical items (for obvious reasons), self-destruct items can be used as a weapon even after the weapon is used up, spent, or otherwise no longer needed.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Plushie Rogue (3.5e Racial Substitution Levels) + (Nothing is worse than opening the door and getting shanked by plushies. Oh, they're everywhere, everywhere!!!)
- Aethernova (3.5e Spell) + (Nova of generated [[Aetherion (3.5e Other)|aetherion]] detonates in a 40-ft.-radius spread and deals massive damage.)
- Combat Exploit (3.5e Feat) + (Now I can use [[Exploits (3.5e Variant Rule)|Exploits]])
- More Active Exploits (3.5e Feat) + (Now I can use [[Exploits (3.5e Variant Rule)|Exploits]] more often)
- Fungus (3.5e Type) + (Now fungus creatures have their own unique type)
- Short Blade (3.5e Martial Discipline) + (Now only people that are crazy enough to fight with weapons smaller then their forearms learn that true power isn't in the weapon its in themselves. Only knife masters can use maneuvers from this disciple.)
- Expand Destruction (3.5e Maneuver) + (Now with rollover damage!)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Exultatory Strike (3.5e Feat) + (Now wordcasters can sacrifice accuracy to really get their point across.)
- Greater Energy Blade Beam (3.5e Feat) + (Now you can fire cones, long range bursts, cylinders, and a powerful touch attack!)
- Fabulous Bizarre Spirit (3.5e Feat) + (Now you can have a D&D Bizarre Adventure! Fabulous!)
- Tower Bash (3.5e Feat) + (Now you can shield bash with a tower shield!)
- Improved Crossbow Sniper (3.5e Feat) + (Now you can strike so precisely with a crossbow, you deal your full Dex damage.)
- Curse (3.5e Cleric Domain) + (Now you will suffer for your crimes. A domain all about cursing your opponents in many ways.)
- Rod of Portals (3.5e Equipment) + (Now you're thinking with portals.)