Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Soulknife (5e) + (These rogues project blades of psychic energy)
- Arcane Trickster (5e) + (These rogues use [[SRD5:Enchantment|enchantment]] and [[SRD5:Illusion|illusion]] spells.)
- Phantom (5e) + (These rogues walk between life and death)
- Soulknife (5e24) + (These rouges augment their skills with psionic power)
- Assassin (5e24) + (These rouges specialize in poison and disguise.)
- Thief (5e24) + (These rouges specialize is acquiring things)
- Arcane Trickster (5e24) + (These rouges utilize spells to augment their skills.)
- Revised Overland Movement and Fatigue Rules (3.5e Variant Rule) + (These rules are intended to better model the unfortunate truth that is fatigue while also allowing for characters to exceed their normal limits as they grow in level.)
- Carrion Crawler (5e) + (These savaging worms appear as horse-sized caterpillars with tentacles surrounding a sharp mouth.)
- Cocoon Silk Robes (3.5e Equipment) + (These silk robes can create a protective cocoon from which you can seek shelter and rest. It activates automatically if you are dying or dead.)
- Ice Borer (3.5e Monster) + (These small creatures look like grubs composed of red ice.)
- Nidoran (3.5e Monster) + (These small, spiky, blue and purple rodents gnaw on the grass, like miniature porcupines.)
- Goblin, Hobnoblin (3.5e Race) + (These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs.)
- Phoenix Sorcery (5e) + (These sorcerers draw from the flame of the Phoenix)
- Lunar Magic (5e) + (These sorcerers draw magic of the moon(s))
- Psionic Soul (5e) + (These sorcerers draw on psychic energy)
- The Hexblade (5e) + (These sorcerers draw power from a force in the [[SRD5:Shadowfell|Shadowfell]])
- Mystic Geometrist (5e Sorcerous Origin) + (These sorcerers draw power from mystical geometries.)
- Sea Sorcery (5e) + (These sorcerers draw power from the sea.)
- Clockwork Sorcery (5e24) + (These sorcerers draw their magic from cosmic equations and law.)
- Wild Magic Sorcery (5e24) + (These sorcerers draw their magic from wild magic.)
- Aberrant Sorcery (5e24) + (These sorcerers draw their magic using psionic power.)
- Stone Sorcery (5e) + (These sorcerers draw their power from the [[SRD5:Elemental Plane of Earth|Elemental Plane of Earth]])
- Draconic Sorcery (5e24) + (These sorcerers have a dragon in their ancestry or line was blessed or cursed by a dragon.)
- SRD5:The Fiend + (These sorcerers have made a pact with a fiend from the lower planes of existence)
- Venerable Dragon (5e Otherworldly Patron) + (These sorcerers have made a pact with a powerful dragon)
- Wild Magic (5e) + (These sorcerers tap into the raw, unformed magic with unpredictable results.)
- Aberrant Mind (5e) + (These sorcerers tap power from the [[Far Realm (5e)|Far Realm]])
- Haint (5e) + (These sorrowful incorporeal undead, seek to reduce their sorrow by sharing it with others ("misery loves company"))
- Frog (3.5e Monster) + (These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog.)
- Publication:Dread Codex 2/Magic and Cursed Items/Necromantic Ioun Stones + (These stones are much like normal ioun stones, though they have been created using necromantic powers.)
- Studded Harness (3.5e Equipment) + (These straps of studded leather provide a mount for armor spikes, pocket knives, and grenades.)
- Graverobber's Rags (3.5e Equipment) + (These tattered and disheveled clothes let graverobbers do their job.)
- Rags of Rot (3.5e Equipment) + (These tattered filth-soaked may be disgusting, but they also exposure attackers... and yourself... to deadly neurotoxin.)
- Replicant (3.5e Race) + (These terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements.)
- Fey Troll (5e Monster) + (These trolls have so adapted themselves to the [[SRD5:Feywild|Feywild]] that they have become more fey than troll.)
- Unicorns, Variant (3.5e Race) + (These unicorns are based on those found in the land of Phaze, from Piers Anthony's Apprentice Adept series.)
- Polymel (3.5e Race) + (These unusual constructs are nearly a cross between a small humanoid and a bulbous spider-like body, their torsos branching with six multi-purpose limbs and a lashing whip-like tail.)
- Heatproof Gloves (3.5e Equipment) + (These utility oriented gloves are made of [[Gossamer (3.5e Equipment)|Gossamer]] and design to protect one's hand from dangerous heat.)
- Crepuscular Visage (3.5e Prestige Class) + (These warlocks gain power by mixing light and darkness, manipulating positive and negative energies to do their bidding.)
- The Celestial (5e) + (These warlocks have made a pact with a creature from a higher plane.)
- Celestial Patron (5e24) + (These warlocks make a pact with a powerful [[Celestial (5e24)|Celestial]].)
- Archfey Patron (5e24) + (These warlocks make a pact with a powerful [[Archfey (5e24)|Archfey]].)
- Great Old One Patron (5e24) + (These warlocks make a pact with a powerful [[Archfey (5e24)|Archfey]].)
- Dragon Patron (5e24 subclass) + (These warlocks make a pact with a powerful [[Dragon (5e24)|Dragon]].)
- Fiend Patron (5e24) + (These warlocks make a pact with a powerful [[Fiend (5e24)|Fiend]].)
- Starspawn Warlock (3.5e Alternate Class Feature) + (These warlocks, also known as starborn or cosmic warlocks, have an affinity with the multiverse, the night sky and forces and creatures from the Far Realm. They are renowned prophets and madmen.)
- Stormtamer (3.5e Prestige Class) + (These warriors attune with the storm insid … These warriors attune with the storm inside of them and dominate it to unlock their true power. They revere the Storm as driving force, that moves the arm, the blade and the arrow as one thing, one entity. They are elites rangers, fighters and scouts, maybe the three classes most attracted to the stormtamer. Contrary to the Storm's nature they must not be chaotic, lest they succumb to its sway.be chaotic, lest they succumb to its sway.)
- Mini Wings (3.5e Equipment) + (These wings aren't very large and useless for extended flight, but they do well in a pinch and can keep you safe in a fall.)
- Sanitizing Wipes (3.5e Equipment) + (These wipes get rid of germs from a surface and leaves it fresh and clean.)
- Abjurer (5e24) + (These wizards specialize in [[Abjuration (5e24)|Abjuration]] [[Spell (5e24)|spell]]s.)