Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Summon Wyvern (3.5e Spell) + (This spell summons 1 Wyvern to temporarily assist you in battle.)
- Bone Spear (3.5e Feat) + (This spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path.)
- Rimus's Summon Monster (3.5e Spell) + (This spell summons some extraplanar beings, permanently.)
- Rimus's Summon Person (3.5e Spell) + (This spell summons some normal people, permanently.)
- Rimus's Gate (3.5e Spell) + (This spell summons the Gate for teleportation only.)
- Brooke's Lupine Transformation (3.5e Spell) + (This spell transform the user into a terrible wolf-like creature.)
- Baleform Burst (3.5e Spell) + (This spell transforms several nearby targets into an animal of the caster's choosing for a short time.)
- Alter Form (3.5e Spell) + (This spell transforms the target's minor and significant physical qualities at the caster's choosing… perhaps forever.)
- Disguise Form (3.5e Spell) + (This spell transforms the target's minor physical qualities at the caster's choosing, with some risk.)
- Jelly Floor (3.5e Spell) + (This spell turns the floor into a thick layer of bouncy jelly.)
- Raise Soul Mask (3.5e Spell) + (This spell turns the spirit of a dead being into a mask, allowing them to live again as long as they have a willing host.)
- Ray of Youth (3.5e Spell) + (This spell turns your enemy into a kid.)
- Warden (3.5e Class) + (Spellcaster that specializes in defensive and protective magics)
- Maddening Visions, Mass (3.5e Spell) + (This spell works like ''[[Maddening Visions (3.5e Spell)|maddening visions]]'', except that it effects multiple targets.)
- Seer (3.5e Class) + (Fixed List Divination Caster)
- Improved Tree Shape (3.5e Spell) + (This spell works like ''[[SRD:Tree Shape|tree shape]]'', but you actually have tree properties.)
- Rien's Spontaneous Regression (3.5e Spell) + (This spell's target regresses to a more pleasant time, entering a euphoric, stupor-like state.)
- Compressed Spellbook (3.5e Equipment) + (This spellbook only uses one page per spell, regardless of spell level.)
- Delayed Spellcasting (3.5e Variant Rule) + (This spellcasting nerf technically extends spellcasting time by delaying when in initiative the spell goes off.)
- Iris' Spicy Caltrop Bomb! (3.5e Equipment) + (This spicy caltrop bomb is an explosive solution to not having enough caltrops! Created by the '''Totally Legendary Tinkerer, Iris!''')
- Woe Strider (5e) + (This spindly limbed aberant is the twisted result of a creature that defied fate.)
- Fidget Spinner (3.5e Equipment) + (This spinning toy is used to focus one’s mind.)
- Indra's Undying Rule (3.5e Equipment) + (This staff belongs to the high priest of Indra and focuses the power of lightning-based magic.)
- Staff of the Will-o-Wisp (3.5e Equipment) + (This staff creates balls of ghostly magic that can be put to use in different ways.)
- Staff of Evocation (3.5e Equipment) + (This staff increases the power and effectiveness of all damaging [[SRD:Evocation School|evocation]] spells cast.)
- Stance of the Coyote (3.5e Maneuver) + (This stance allow the user to move right after striking and distinguish the smell of black powder from the air.)