Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Duskken (5e Race) + (Undead shadows from the Shadowfell turned humanoid)
- Karrnathi Undead Soldier (5e) + (Undead soldier of Karrnath)
- Jiangshi (5e) + (Undead soul traped in its corpse.)
- Disrupt the Flow (3.5e Maneuver) + (Undead struck have their effective hit die for turning and rebuking purposes reduced by a function of a Knowledge (religion) check.)
- Blind the Dead (3.5e Maneuver) + (Undead subject to this strike are unable to see you.)
- Asher (5e Monster) + (Undead summoned from the ashes of a corpse.)
- Even the Dead Fear Death (3.5e Maneuver) + (Undead take 5d6 damage + 1 per an initiator level and must make a will save or be panicked.)
- Publication:Dread Codex/New Feats/Strength of the Grave, Dread Codex + (Undead that have been turned can attempt to recover and negate the turning effect.)
- SRD5:Vampire + (Undead that must drink the blood of the living)
- Dread Warrior (5e) + (Undead under the control of a [[Red Wizard (5e)|Red Wizard]])
- SRD5:Vampire Spawn + (Undead victim of a vampire.)
- Sword Wraith Warrior (5e) + (Undead warrior that craves honor & glory.)
- Boneless (5e) + (Undead without a skeleton.)
- Corpsecrafted (3.5e Feat) + (Undead you create are more powerful, including yourself if you're also undead.)
- Unstable Reconstruction (3.5e Invocation) + (Under you skin you feel a renewed strength, albeit inconstant in nature.)
- Force Listening (3.5e Force Power) + (Understand other languages, hear more clearly.)
- SRD:Self-Sufficient + (Understand the essentials to surviving.)
- SRD:Diligent + (Understand what you look at.)
- Pyrotechnic (3.5e Class) + (Understatement: This person likes to blow things up.)
- Ancient Being (5e) + (Undying, liches, fey lords, dragons, cosmic beings)
- Magic Missile (TOToM Spell) + (Unerring darts of magical force.)
- I Can Smell Your Fear (3.5e Maneuver) + (Unerringly hit anyone you can detect)
- Spectral Thunder (3.5e Maneuver) + (Unleash a wave of spectral energy which slash all foes around you.)
- Improved Unleash of the Runebearer (3.5e Feat) + (Unleash more power from your inscribed runes.)
- Murderous Madness (3.5e Maneuver) + (Unleash your rage to murderous madness.)
- Horse Jockey (3.5e Alternate Class Feature) + (Unlike a typical cavalier, a horse jockey … Unlike a typical cavalier, a horse jockey is a sportsman at heart. She focuses on her riding talents instead of wearing heavy armor and using obscene weaponry. When she fights she prefers lighter weapons and lightning quick attacks from the back of her mount.quick attacks from the back of her mount.)