Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Cloak of Dust (3.5e Maneuver) + (Whenever you fly near the ground you throw up clouds of dust to conceal yourself.)
- Shameful Retreat (3.5e Flaw) + (Whenever you have to withdraw from a foe, you are overcome with shame, to a point where you subconsciously allow yourself to be hit.)
- Saved from the Grave (3.5e Feat) + (Whenever you heal someone from 0 hp or less, you heal the most you can, plus other minor healing buffs.)
- Play of the Game (3.5e Feat) + (Whenever you or an ally drops two or more opponents, you can replay that event for a morale boost.)
- Ill Omens (3.5e Alternate Class Feature) + (Whenever you or your opponents get a stroke of good luck, you're able to balance it out with some bad luck.)
- Whirlwind Rage (3.5e Feat) + (Whenever you rage, you create a surge of powerful wind around yourself.)
- Fortunate Fate (3.5e Feat) + (Whenever you receive a luck bonus increase it by 1 point.)
- Eldritch Armor (5e Eldritch Invocation) + (My version of the Eldritch Armor invocation from UA: Class Feature Variants.)
- Bestial Aspect, Improved (3.5e Grim Alteration) + (Whenever you transform you gain animalistic features, as per ''beast form II''.)
- Theriomorphic Aspect (3.5e Grim Alteration) + (Whenever you transform you gain animalistic features, as per ''beast form III''.)
- Bestial Aspect, Greater (3.5e Grim Alteration) + (Whenever you transform you gain animalistic features, as per ''beast form III''.)
- Bestial Aspect (3.5e Grim Alteration) + (Whenever you transform you gain animalistic features, as per ''beast form I''.)
- Turncoat Smite (3.5e Feat) + (Whenever you use Smite Good, you treat evil creatures as valid smiting targets.)
- Divine Celerity (3.5e Feat) + (Whenever you're hasted, you gain superior benefits.)
- One-Dimensional Tyranny (3.5e Trait) + (Whenever you're on the move, everyone else better get out of the way, for their own safety. Fortunately for the enemy, you get confused by corners.)
- Retroactive Skill Points (3.5e Variant Rule) + (Whenever your Intelligence bonus permanently increases, you gain skill points as if you've always had it that way.)
- World Dominator (3.5e Class) + (Where Wizards weave physics-ignoring power to alter the course of individuals, the World Dominator uses powers to manipulate entire planes.)
- Unorganized (3.5e Flaw) + (Where did I put my keys?)
- Grimoire Ranger (3.5e Alternate Class Feature) + (Where other rangers are tougher in certain conditions and call upon animals to stand at their side, you find that the only help you need in vanquishing your foes comes from within.)
- Threatening Threat (3.5e Alternate Class Feature) + (Where other threats learn to defend and themselves against bullrushes and the like you develop a more straight-forward combat defense as well as learning to attack for even more damage when you have the perfect attack.)
- Attrition-based Campaigns (3.5e Variant Rule) + (Where running out of spells, hitpoints, or water actually matters.)
- Large Castle (3.5e Equipment) + (Where small castles are the homes of barons and dukes, large castles are the homes of kings and the seats of entire nations.)
- Antimagic Gaze (3.5e Feat) + (Where you look, the magic disappears)
- Battlemage (3.5e Alternate Class Feature) + (Where your brethen focus on large-scale combat, functioning as magical artillery, you've mastered some of the basics of small-scale combat.)
- Renewed Zealousness (3.5e Feat) + (Where your peers waver and grow tired between fights, your faith allows you to continue the fight.)