Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Switch Off Magic (3.5e Skill Trick) + (With a well placed strike, you turn off a magic item temporarily.)
- Arrow to the Knee (3.5e Feat) + (With a well-placed arrow to the knee, you end adventuring careers.)
- Open Wounds (3.5e Spell) + (With a word you aggravate the wounds of an enemy in a moment notice.)
- Awkward Aim (3.5e Flaw) + (With all your strength, and probably oversized weapons, you feel it's difficult to squash all those small targets.)
- Demon Howl (3.5e Invocation) + (With an inhuman howl you shove away nearby creatures away from you.)
- Orc, Chicken (3.5e Race) + (With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that?)
- The Dead Walk, Variant (3.5e Invocation) + (With dark power, you make the corpses and bones of your enemies and fallen friends walk once more)
- Star Render (3.5e Equipment) + (With each swing of the weapon, you tear holes in space in time that explode outward as they grow unstable.)
- Flight Mastery (3.5e Feat) + (With enough training and practice your gliding or rudimentary flight ability has now become effective flight.)
- Tongue of Forked Silver (3.5e Maneuver) + (With every venomous word that leaves your lips, the foe only becomes more eager to hear your dark, sweet words. Rewards skill and careful strategy.)
- Depleted Darklight Ore (3.5e Equipment) + (With its radioactive properties stabilized, darklight ore proves to be a durable heavy metal in its own right.)
- Publication:Unearthed Arcana/Complex Skill Checks + (With most skill checks, a single die roll immediately determines whether or not a character succeeds. If a character wants to jump across a chasm or recall a specific piece of information, his success or failure is apparent after a single check.)
- Fireball, GT Variant (3.5e Spell) + (With muttered words, the spot you point at bursts into flames.)
- Lightning Bolt, GT Variant (3.5e Spell) + (With muttered words, the spot you point at bursts into flames.)
- Unmake Arcane (3.5e Maneuver) + (With one blow, you eradicate an undesirable bastardization of nature. Hell, you might put an artifact down with this.)
- Death's Stride (3.5e Sacrifice) + (With some of your essence shifted into the … With some of your essence shifted into the ethereal, you gain a +10 bonus to your speed in light or no armor and when less than medium encumbrance. In addition, you may make spot and listen checks against ethereal creatures, and you may levitate over the ground for 1 round.may levitate over the ground for 1 round.)
- Bone Charmer (3.5e Feat) + (With some special techniques you manage to influence corporeal undead as you would with living beings)
- Euthanize (3.5e Feat) + (With special cares, such as poison, needles or similar method. You may peacefully kill a helpless creature.)
- Qi Critical (3.5e Maneuver) + (With special monk weapons and Anima River weapons, you push them beyond their limits when they strike a critical hit.)
- Toxinblade (3.5e Class) + (With the ability to imbue his foes with the mystical toxins which grow within his body, this warrior proves a deadly foe for even the strongest of enemies.)
- Heavy-Plated (3.5e Equipment) + (With the advent of heavy armor, lighter armors could be retrofitted to improve protection at the cost of mobility. This included methods such as thickened plates, extra layers of chains, or else.)
- Crystal of Nimbleness (3.5e Equipment) + (With the crystal attached it seems your armor lets you move around quicker, more rapidly.)
- Crystal of Armor Mobility (3.5e Equipment) + (With the crystal attached your armor seems to get lighter.)
- Rose Missile (3.5e Invocation) + (With the flick of a wrist, you fire a surprisingly deadly rose.)
- Muscle Mage (5e Sorcerous Origin) + (With the power of bulk, you cast FIST!)
- Aspect of the Spider (3.5e Feat) + (With their deadly combination of webs and poisons, spiders are deadly and patient hunters.)