Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Desert Commando (3.5e Feat) + (You fight better when surrounded by sand.)
- Gladiator (5e) + (You fight for an audience)
- Two-Weapon Fighter (3.5e Alternate Class Feature) + (You fight light but with a weapon in each hands.)
- Wuxia Master (3.5e Feat) + (You fight like a character from a Wuxia.)
- Defensive (3.5e Trait) + (You fight using a defensive style which allows for better parries and dodge, but make your less likely to act first.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Einhander, Variant (3.5e Feat) + (You fight with a one-handed or light weapon in one hand and nothing in the other. You mastered the ability to parry incoming blow and strike targets through their defenses.)
- Einhander (3.5e Feat) + (You fight with one sword and little to nothing in your other hand. Somehow, you make this look good.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Icicle Press (3.5e Maneuver) + (You fill a 5-ft square full of icicles, using them as a caltrop or as a trap based on where you see them.)
- Hateful Magic (3.5e Feat) + (You fill spells with the hate for your enemies)
- Brain Overload (3.5e Spell) + (You fill the target’s brain with useless information, preventing them from acting and inflicting intelligence drain.)
- Magic Saturation (3.5e Spell) + (You fill the world with magic, and everybody can cast spells now.)
- Greater Magic Saturation (3.5e Spell) + (You fill the world with magic, and everybody can cast spells now.)
- Conditional Anger (3.5e Flaw) + (You find it difficult to get angry in most circumstances, needing specific provocation to be able to draw upon the inner strength of your rage.)
- Smite Opposing Alignment Crusader (3.5e Alternate Class Feature) + (You find it hard to channel your righteous might against those of a similar viewpoint to yours; however, those with opposite views draw your ire even more fiercely.)
- Locate Rift (3.5e Spell) + (You find small cracks in reality that you will later use to teleport.)
- Sticky Hands (3.5e Spell) + (You find your hands glued to your weapon, everything you touch won't wash off!)
- Racist (3.5e Trait) + (You find your race to be immensely superior to one or more other races.)
- Spectral Barrage (3.5e Spell) + (You fire a barrage of spectral energy, damaging multiple creatures.)
- Death Ray (3.5e Power) + (You fire a beam of energy which deal high amount of piercing damage.)
- Thermal Death Beam (3.5e Power) + (You fire a beam of intense heat and psychokinetic energy, obliterating one or more creature.)
- Psychokinetic Beam (3.5e Spell) + (You fire a beam of psychic energy, which gravely damages enemies.)
- Portal Beam (3.5e Power) + (You fire a beam of scrambled teleportation at the target.)
- Gaze of Wrath (3.5e Spell) + (You fire a blast of divine retribution from your eyes.)