Summoner (5e Arcane Tradition)
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The summoner tradition focuses on summoning and manipulating creatures.
Beginning when you select this tradition at 2nd level and at certain later levels, you learn a number of specialty spells. These specialty spells do not count toward your number of cantrips and spells known. Nor do they count against the number of spells prepared, and are always prepared. These spells count as wizard spells for you. The GM may add to this list as new spells are released.
At 2nd level -
At 3rd level - find steed
At 5th level - choice of 2: conjure animals, spirit guardians, summon lesser demons
At 7th level - choice of 2: conjure minor elementals, conjure woodland beings, find greater steed, giant insect, insect plague, summon greater demon
At 9th level - conjure elemental, infernal calling
At 11th level - conjure fey, wall of thorns
At 13th level - conjure celestial
Beginning at 6th level, as an action you may summon up to 10 willing humanoid creatures that you know and are within 1 mile and on the same plane as you. They appear in unoccupied spaces within 90 feet of you. Once you use this ability you may not use it again until you finish a short or long rest.
|Features||Summoning Specialization +, Summon Humanoids +, Enduring Summoning + and Quick Summoning +|
|Identifier||5e Arcane Tradition +|
|Rated By||Carrotkidful +|
|Rating||Rating Pending +|
|Summary||The summoner tradition focuses on summoning and manipulating creatures. +|