Taking the Scenic Route (3.5e Trait)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 7-12-16
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Taking the Scenic Route

You take longer than normal to get to your destination. Sometimes this is a good thing.

Benefit: Whenever you experience forced movement (including teleportation effects), the effects do not apply until 1d4-1 rounds later (minimum 0).

Drawback: When you are traveling overland, it takes you 1d4+1 times as long to reach your destination as normal. In addition you cannot run (though you can still double move).

Special: Bull rushes normally have the person travel with you. In this case you would not move (as if they failed), but you would be thrown in the direction and distance 1d4-1 rounds later. The bull rusher does not need to follow.

Roleplaying Ideas: You just like to take it casual and relax to get to your destination.




Back to Main Page3.5e HomebrewCharacter OptionsTraits

Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Trait +
RatingUndiscussed +
SummaryYou take longer than normal to get to your destination. Sometimes this is a good thing. +
TitleTaking the Scenic Route +