True Ability (3.5e Skill Trick)
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True Ability (Manipulation)
You psyche yourself up with some motivational phrases and pure adrenaline. You're ready to give it your all now!Prerequisites: Str 13 (for True Flex), Dex 13 (for True Agility), or Con 13 (for True Vitality).Benefit: This is actually three skill tricks known as True Flex (for Str), True Agility (for Dex), and True Vitality (for Con) and thus may be taken up to three separate times, each one for a new physical ability score. By pumping yourself up as a standard action, on the next physical ability check you make before the end of your next turn you gain a +20 morale bonus.
Example: That door is heavy but you are desperate to get through. By psyching yourself up you push the limits of your strength and make the strength check to lift the door in one fell swoop.
Back to Main Page → 3.5e Homebrew → Character Options → Skill Tricks
Article Balance | High + |
Author | Eiji-kun + |
Identifier | 3.5e Skill Trick + |
Prerequisite | Str 13 (for True Flex) +, Dex 13 (for True Agility) + and or Con 13 (for True Vitality). + |
Rating | Undiscussed + |
Summary | Actually three skill tricks (True Flex, True Agility, and True Vitality), it grants a +20 bonus on a single ability check made in the next round. + |
Title | True Ability + |
Type | Manipulation + |